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Post by DM_PSX on Mar 13, 2019 12:32:42 GMT
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Post by FlashBurton on Mar 13, 2019 12:35:43 GMT
My lord, that is amazing
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Post by DM_PSX on Mar 13, 2019 12:38:39 GMT
I think the animation sucks, especially the shhhh part, but at least it's there.
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Post by FlashBurton on Mar 13, 2019 12:47:35 GMT
I think the animation sucks, especially the shhhh part, but at least it's there. Yeah, for a fire pro game, that's the best we'll get I think I was a bit blase about this DLC but now I'm pretty excited for it
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Post by DM_PSX on Mar 13, 2019 13:41:30 GMT
I think the animation sucks, especially the shhhh part, but at least it's there. Yeah, for a fire pro game, that's the best we'll get I think No way. It's animated like a SML or MED move, and not the big moment it should be. The SHHHH should be padded out more, with Marty looking both ways. The victim doesn't move during the SHHH, where he should at least bob his head and hands a bit during the beg off The snap has little movement and a weak follow through, Marty should move back a little more and really snap those things. The victim just falls straight down. He doesn't hold his hand and gasp like he should. It looks like a rough first pass. I wonder if it counts an arm damage move?
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Post by dnmt on Mar 13, 2019 14:00:51 GMT
Yep, really digging the Storm Breaker. I wonder how they will do the point distribution, especially for Liger & Ospreay. Liger had 175 points on average across all Fire Pro games and 170 in FPR. Liger is presented as 'the legend' of the DLC but if they do a current version of him (which I prefer, TBH), they should give him around 120-130 points (Tenzan & Nagata got 128 & 124 points in NJPW DLC). While I feel like Liger is going to be over-valued, my guess that Ospreay is going to be under-valued. He's much beefier now and is basically a heavyweight (both looks & performance wise). Giving him a 'top junior' grade of ~125-130 might be somewhat unfair IMO. Also wondering about new moves that the rookies will bring. If they slap a new move on Ren Narita, it would be a very pleasant surprise. Correct me if I'm wrong, but he is the guy who does the very high angle suplexes, correct? We'll find out in a day, I guess :) This is why I am working so hard to re-balance all the NJPW guys. Some of the guys in the base game (ZSJ, Juice, Elgin) are way too low, and Omega/Okada are too high. I know the latter two are supposed to be "end-game bosses", but that doesn't help when balancing for realistic sims. And yes, Narita does that ridiculous bridging belly-to-belly suplex. I hope that gets added.
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Post by FlashBurton on Mar 13, 2019 14:26:29 GMT
Yeah, for a fire pro game, that's the best we'll get I think No way. It's animated like a SML or MED move, and not the big moment it should be. The SHHHH should be padded out more, with Marty looking both ways. The victim doesn't move during the SHHH, where he should at least bob his head and hands a bit during the beg off The snap has little movement and a weak follow through, Marty should move back a little more and really snap those things. The victim just falls straight down. He doesn't hold his hand and gasp like he should. It looks like a rough first pass. I wonder if it counts an arm damage move? Well, putting it like that....... :D To be fair, it's a mid match comedy/signature spot, no one sells the "broken fingers" for more than 10 seconds afterward & in NJ he does seem to rush through it so I'll take whatever I hope it's coming with the Shhhhhh & snap sound effects It should do arm damage
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Post by IamAres on Mar 13, 2019 15:27:57 GMT
I'd rather have it with less theatrics, because it'll work for more people.
I hope the only "shhhh" sound effect is if you add it as a voice sample. I kind of like that without sound, it just looks like he's thinking about whether to do it or not.
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Post by sofia on Mar 13, 2019 16:29:32 GMT
I can only assume it'll use a nice, gross-sounding bone break SFX for the actual finger snap. IIRC there's been one in game for submission criticals for a while now!
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Post by ligerbear on Mar 13, 2019 16:29:45 GMT
A bit disappointed with the finger breaker. Hope it at least initiates a gasp sfx from the audience.
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Post by DefLeppardVanHalen on Mar 13, 2019 17:26:53 GMT
For Liger's attires, I'm definitely thinking the original Liger attire (April 24 - May 25, 1989), the Fire Liger attire (June 16 - December 31, 1989), and the current Thunder Liger attire (January 5, 1990 - present).
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Post by sofia on Mar 13, 2019 17:31:45 GMT
Not sure if Liger will have many outright alternate outfits, though getting his early career costumes would be awesome.
If anything, I'd assume we'll get a new Battle Liger (his full-head mask he wore vs. Shinya Hashimoto) or Vs. Heavyweight Liger (the one he used when he competed in the G1 Climax, as well as against Minoru Suzuki in a worked MMA fight), maybe. Not holding my breath on that however - he has so many color variations using his normal mask that they could easily fill up four costumes on several edits.
A Kishin Liger unmasked costume would be legit, tho.
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Post by ligerbear on Mar 13, 2019 17:43:24 GMT
honestly, based on the other njpw dlc i imagine liger will only have 2 or 3 outfits with maybe a color swap. they didnt put much effort into the alternate attires. the old fire pro games were awesome because the alternate attires would reflect early differences and ring side attire.
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Post by sonny615 on Mar 13, 2019 17:54:31 GMT
I'd rather have it with less theatrics, because it'll work for more people. I hope the only "shhhh" sound effect is if you add it as a voice sample. I kind of like that without sound, it just looks like he's thinking about whether to do it or not. Finger Snap B
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Post by mbxfilms on Mar 13, 2019 18:25:06 GMT
I'm pretty happy with the basic nature of it because you can easily use it with Pete Dunn and other people that do this kind of move.
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