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Post by pkawesome on Aug 7, 2018 16:58:59 GMT
BTW I have the Ultimate Warrior doing repeated running lariats at the end of his matches, right now I have it set at 80% repeat so he usually stops after 3-5 of them and does the splash or hits the flying shoulderblock into the splash. I use the Stan Hansen "knock them right on their head" lariat also just because it's fun to watch Warrior stiff and brutalize people. Though I may change it back lol. Dude that's cool. I need to review Cena down the road and drop the % chance for repeats.
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Post by mbxfilms on Sept 5, 2018 16:02:02 GMT
I just want to say though, when we get the ability to link to grapple moves ... it will be OVER. We'll need like 30 priority slots...but it will be totally over. I dream of this but from what people have said as far as the game engine it's not really possible as is. They would have to really work to give us the option.
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Post by fignuts on Sept 5, 2018 21:50:15 GMT
Jay White's Complete Shot > Deadlift German Suplex combo is possible and it looks great.
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 22, 2018 2:48:18 GMT
Curious....for priority sequences, what's a good % to use for small/large?
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Post by dnmt on Sept 22, 2018 3:10:58 GMT
Curious....for priority sequences, what's a good % to use for small/large? Not sure what you mean. Depends on a lot of factors. I have some at 100%, some at 25%. All depends on what the specific priority chain is.
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 22, 2018 3:14:40 GMT
Curious....for priority sequences, what's a good % to use for small/large? Not sure what you mean. Depends on a lot of factors. I have some at 100%, some at 25%. All depends on what the specific priority chain is. Oh ok ....so having a 100% wouldnt be overkill? This priority section has really opened my eyes to the potential of this engine. Very cool. Especially with the early match sequences.
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Post by dnmt on Sept 22, 2018 3:29:40 GMT
Not sure what you mean. Depends on a lot of factors. I have some at 100%, some at 25%. All depends on what the specific priority chain is. Oh ok ....so having a 100% wouldnt be overkill? This priority section has really opened my eyes to the potential of this engine. Very cool. Especially with the early match sequences. Yea it totally depends on what the spot is. For example, I want Okada to go for the pin 100% of the time after he hits a Rainmaker. But I have a few early match sequences like headlock to shoulder block and snapmare to basement dropkick that are 50%. You just need to figure out what the spot is and how likely it is that the edit should go for the next move. The next step is cascading priorities. If you set two priorities after the same move, it reads them from top to bottom. So, for example, I could have the pin after the Rainmaker at 50%, and say an STF below it after the Rainmaker at 100%. That means if he doesn't go for the pin first, he will lock on the STF.
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 22, 2018 3:36:53 GMT
Oh ok ....so having a 100% wouldnt be overkill? This priority section has really opened my eyes to the potential of this engine. Very cool. Especially with the early match sequences. Yea it totally depends on what the spot is. For example, I want Okada to go for the pin 100% of the time after he hits a Rainmaker. But I have a few early match sequences like headlock to shoulder block and snapmare to basement dropkick that are 50%. You just need to figure out what the spot is and how likely it is that the edit should go for the next move. The next step is cascading priorities. If you set two priorities after the same move, it reads them from top to bottom. So, for example, I could have the pin after the Rainmaker at 50%, and say an STF below it after the Rainmaker at 100%. That means if he doesn't go for the pin first, e will lock on the STF. So in essence, he will follow up the Rainmaker with one or the other...as in something will happen 100% of the time?
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 22, 2018 15:43:48 GMT
So in regards to chaining stuff together ....
I guess theres no way to chain together 3 or 4 arm drags in a row, right? Since they are standing grapple moves, I guess there is no way to ensure you'll win the grapple, even if the priority is set to 100%. Am I understanding this correctly?
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Post by craziej2k on Sept 22, 2018 16:55:09 GMT
So in regards to chaining stuff together .... I guess theres no way to chain together 3 or 4 arm drags in a row, right? Since they are standing grapple moves, I guess there is no way to ensure you'll win the grapple, even if the priority is set to 100%. Am I understanding this correctly? We'd need an arm drag that ends in the opponent standing for that to be possible
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Post by mbxfilms on Sept 22, 2018 17:29:55 GMT
So in regards to chaining stuff together .... I guess theres no way to chain together 3 or 4 arm drags in a row, right? Since they are standing grapple moves, I guess there is no way to ensure you'll win the grapple, even if the priority is set to 100%. Am I understanding this correctly? We'd need an arm drag that ends in the opponent standing for that to be possible Even then there is no way to link a grapple or counter Irish whip grapple as the second part.
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gbm
JIM MINY
Posts: 76
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Post by gbm on Sept 22, 2018 19:03:47 GMT
So in regards to chaining stuff together .... I guess theres no way to chain together 3 or 4 arm drags in a row, right? Since they are standing grapple moves, I guess there is no way to ensure you'll win the grapple, even if the priority is set to 100%. Am I understanding this correctly? We'd need an arm drag that ends in the opponent standing for that to be possible Well, I had a high % arm drag ---> pick opponent up ---> 100% arm drag. But there was no way to guarantee I was going to win the grapple on the 100% next arm drag. So he DID go for it, but sometimes lost.
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Post by tutimane on Feb 6, 2019 16:29:31 GMT
This thread is gold and should be stickied.
I like to tie in taunts for the wrestler. If he does certain moves he will do taunt 4. And if he does taunt 4 then he will spear them. Or taunting after a high flying move.
Also I know everyone likes a 100% pin after the finisher but I like to throw in a chance of a taunt after the finisher or a turnbuckle jump after the finisher.
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Post by heelsinc on Feb 6, 2019 17:43:11 GMT
Eye rake in hands provocation taunt.
My Bourne Again does low blow into the fake a nut shot taunt into the laughing taunt.
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Post by dnmt on Feb 14, 2019 21:31:50 GMT
I've been using some new ones for my Kenny Omega edit that I love.
I have the V-Trigger set to a 100% priority after using the finger gun BANG taunt, since the only time Kenny does that in a match is before hitting the V-Trigger.
I then have a handful of signature moves - Dragon Rush, Aoi Shoudou, etc. - with a 25% chance to be followed up with the taunt.
And then I have 100% pick up opponent after the V-Trigger.
This pretty regularly leads to a Dragon Rush > BANG > V-Trigger > One-Winged Angel combination.
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