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Post by Mark Spirals on Jul 28, 2018 2:25:13 GMT
How do you make them done only through that chain? By giving them those moves and setting their percentage to 0 % then selecting them in priority chain? I would really like to figure out how to make edits decently. Seems like I may need to focus on 2 wrestlers and run a bunch of matches of just them 1 v 1. After doing that copy them and open them up in the editor and see if it makes more sense then. Yeah, what Heelsinc said. Whatever move/taunt you want to keep behind a "gate" you leave them as Os in your logic settings and then set up something with your priority slots that causes them to do those moves. Trish does her Manhattan Drop normally but her follow-ups are kept as Os in her normal logic but used in the priority chain. It keeps moves like her Jumping Elbow feel fresh since it's not being used/spammed during the match in the usual situations.
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Post by heelsinc on Jul 28, 2018 3:28:31 GMT
How do you make them done only through that chain? By giving them those moves and setting their percentage to 0 % then selecting them in priority chain? I would really like to figure out how to make edits decently. Seems like I may need to focus on 2 wrestlers and run a bunch of matches of just them 1 v 1. After doing that copy them and open them up in the editor and see if it makes more sense then. Yeah, what Heelsinc said. Whatever move/taunt you want to keep behind a "gate" you leave them as Os in your logic settings and then set up something with your priority slots that causes them to do those moves. Trish does her Manhattan Drop normally but her follow-ups are kept as Os in her normal logic but used in the priority chain. It keeps moves like her Jumping Elbow feel fresh since it's not being used/spammed during the match in the usual situations. I think this is an amazing way to get a finisher to come out at a really low rate which I like. What percentages do you use and how often would you say you see it?
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Post by Mark Spirals on Jul 28, 2018 4:05:46 GMT
Yeah, what Heelsinc said. Whatever move/taunt you want to keep behind a "gate" you leave them as Os in your logic settings and then set up something with your priority slots that causes them to do those moves. Trish does her Manhattan Drop normally but her follow-ups are kept as Os in her normal logic but used in the priority chain. It keeps moves like her Jumping Elbow feel fresh since it's not being used/spammed during the match in the usual situations. I think this is an amazing way to get a finisher to come out at a really low rate which I like. What percentages do you use and how often would you say you see it? For Finisher spots I'd say between 3-5% for the chain starter. One of my edits, Evelyn Summers, does: Eye Rake B ---> Head Point taunt ---> Spear ---> Pin The Eye Rake B is a strong grapple so it gets a nice damage buff. Her primary finisher is the Vertebreaker which is set to 5% and the Eye Rake is set to 3% because I want it slightly more rare. I'd say I see her do the Eye Rake once in a 15min match or twice within a 20min match, which is ideal for me. Sometimes she doesn't do it at all and that's also fine because the spot is suppose to be more uncommon.
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Post by Mark Spirals on Jul 30, 2018 16:14:04 GMT
Interesting. So weaker grapple moves get boosted in power when they're in the strong grapple slots? How much of a boost? I can't recall the exact numbers, but it is pretty decent. I remember someone from the old forums mention that the med-grapple Piledriver would be stronger than the strong-grapple Jumping Piledriver if placed in the strong-grapple slot because of the buff. I can't confirm that myself, however it could easily be tested if true. And it works on all grapple strengths. So if you placed a bodyslam in med-grapple it would be stronger than it would be if in the weak-grapple slot. You can go even further and place the bodyslam in the strong-grapple slot so it would do even more damage.
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Post by sofia on Jul 30, 2018 17:26:12 GMT
Fresh Suzuki does Bionic Elbow -> Too Cool Dance -> Momo Latch and I think it's a fun little sequence. :D
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Post by sofia on Jul 30, 2018 21:28:52 GMT
I see. This is very relevant with people like Ultimate Warrior, for example, whose Gorilla Press is a medium grapple move. Maybe OrochiGeese , Jason Blackhart or someone similar can answer? Can we tag them on these boards? I forgot the exact numbers but there is a damage buff... and also a higher likelihood of the move being reversed. For Warrior, you could always just keep it as a medium grapple but put it as a signature move to increase its damage output anyway. Putting it in strong grapple means you either run the risk of a wrestler waking up from its downed frames too early to do the proper sequence (Front Dropping Press Slam -> Running Splash -> Pin) fully, or you'll need to put it in sml+med to get the damage boost PLUS longer down recovery frames for the opponent.
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Post by auronpro on Jul 30, 2018 21:36:50 GMT
Finisher > Top Rope Diving Version of the Finisher (10%) Finisher > Head/Feet Pin (100%) Diving Finisher > Head/Feet Pin (100%)
Works well for Stunner, Codebreaker, and running lariat type finishers since they have diving versions that can hit an opponent during the standing groggy animation.
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Post by adwhizz on Jul 31, 2018 12:06:17 GMT
My edit Super Ochoa Man has a lingering injury from getting super kicked in the junk during his feud with a soccer star
Having him do the jumping split taunt followed by the clutching his crotch in agony taunt always makes me laugh.
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Post by mbxfilms on Jul 31, 2018 12:30:48 GMT
For Jeff Hardy, or anyone with a good set up for a top rope move Twist of Fate > Swanton Bomb 100% Twist of Fate > Pin at Head 100% Swanton Bomb > Pin 100%
This way if he does the Twist and they are in range at all for the Swanton he will try it. Otherwise if they are out of range he will just pin after the Twist. They are both 100% but it will check the top priority first.
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Post by IamAres on Aug 1, 2018 0:41:21 GMT
For Jeff Hardy, or anyone with a good set up for a top rope move Twist of Fate > Swanton Bomb 100% Twist of Fate > Pin at Head 100% Swanton Bomb > Pin 100% This way if he does the Twist and they are in range at all for the Swanton he will try it. Otherwise if they are out of range he will just pin after the Twist. They are both 100% but it will check the top priority first. I have basically the exact same on my Jeff Hardy. I'm also testing it out with Bret Hart, having the Pendulum Backbreaker and Russian Legsweep link into a flying elbow (though there is no move that looks like Bret's elbow) and the elbow then leading to the Sharpshooter, or the Backbreaker or Legsweep leading directly to it at some percentage if they're not near the turnbuckle. As a heads-up, the backbreaker can't lead directly into the sharpshooter, as it leaves them face-down. You'll end up with whatever you have in the face-down slot.
I actually have my Bret set up with two top rope fistdrops (what I use for his driving elbow) for this reason, one to go after the backbreaker, into a pin, the other to go after anything else, into the sharpshooter.
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Post by unimportantguy on Aug 1, 2018 1:24:22 GMT
I actually have my Bret set up with two top rope fistdrops (what I use for his driving elbow) for this reason, one to go after the backbreaker, into a pin, the other to go after anything else, into the sharpshooter.
This is actually really clever. I never would've thought of this particular use of top rope slots.
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Post by wrasslinisreal on Aug 1, 2018 10:56:54 GMT
I love doing early match priorities. Snapmares into headlocks or back kicks, scoopslams into early pin attempts etc. Yup, I like this sequence too. Especially with the early stages of Zero-1/ Wrestle-1/All Japan edits where they are feeling out the match and fighting for position/ arm locks/ take downs etc.
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Post by OrochiGeese on Aug 2, 2018 4:09:06 GMT
For Jeff Hardy, or anyone with a good set up for a top rope move Twist of Fate > Swanton Bomb 100% Twist of Fate > Pin at Head 100% Swanton Bomb > Pin 100% This way if he does the Twist and they are in range at all for the Swanton he will try it. Otherwise if they are out of range he will just pin after the Twist. They are both 100% but it will check the top priority first. I didn't realize that this would actually work! I thought that if the first Twist of Fate priority didn't trigger (because the opponent was out of range or perhaps ready to get up in a dazed state) that the game would then ignore the second Twist of Fate priority and go into regular logic instead. I thought that in order for this to happen, you basically had to put the Swanton Bomb at less than 100% (like let's say's 90%) and then have that 10% come up for the game to check the next Priority. Simultaneous priorities work like that with a "range" bypass? This is REALLY useful information as I've wanted to do something like this for a few edits but was worry that I had to either choose Move -> Down move OR Move -> Aerial move. This gives me SO many new ideas for expanding on existing priorities!! I actually have my Bret set up with two top rope fistdrops (what I use for his driving elbow) for this reason, one to go after the backbreaker, into a pin, the other to go after anything else, into the sharpshooter.
That's an awesome idea :)
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Post by pkawesome on Aug 2, 2018 15:06:18 GMT
For Jeff Hardy, or anyone with a good set up for a top rope move Twist of Fate > Swanton Bomb 100% Twist of Fate > Pin at Head 100% Swanton Bomb > Pin 100% This way if he does the Twist and they are in range at all for the Swanton he will try it. Otherwise if they are out of range he will just pin after the Twist. They are both 100% but it will check the top priority first. I actually go a step farther on my Jeff Hardy and others who don't need a bunch of priority sequences. Twist of Fate > Swanton Bomb 50% Twist of Fate > Taunt 50% Taunt > Swanton Bomb 70% Swanton Bomb > Pin at Head 50% Swanton Bomb > Pin at Feet 50% Twist of Fate > Pin at Head 30% Twist of Fate > Pin at Feet 30% This way Jeff behaves differently towards the conclusion of any match.
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Post by pkawesome on Aug 2, 2018 15:16:51 GMT
I posted a bunch of these on FPW:
Lesnar - Side Hop after most German Suplexes, it really makes Lesnar look like he's unconcerned with the opponent when he suplexes him across the ring, then poses.
Hogan - I've got the muscle poses chained together, but I have the %s too high so some matches Hogan scores a knockdown, then wastes the entirety of the opponent being down flexing! Most times it leads to him getting blindsided which is fun. I also have the Ear Cup pose to Running Leg Drop which looks great.
Cena - I have Shoulder Block mapped to Running BIG, so I have a priority sequence for Shoulder Block to Shoulder Block. Which is nice, but he does it too much, so sometimes Cena does like 8 Shoulder Blocks in row before collapsing from exhaustion. Also have Rolling Backdrop -> Pose -> Running Fist Drop which looks great.
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