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Post by Dawnbr3ak3r on Jul 7, 2020 3:59:45 GMT
I saw a mention that the SE triggers it. Dang. There's gotta be a way to get it in there. I completed the animation based on some Lawler Dundee photos. Perhaps I misread then, sorry.
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Post by IamAres on Jul 7, 2020 4:06:05 GMT
Yeah, the sound effect is meant to trigger the fireball/mist but it doesn't currently work as intended. I'm still hopeful for a patch addressing that, or a mod solution down the road, but at present, we can't do it.
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Post by Dawnbr3ak3r on Jul 7, 2020 9:26:57 GMT
Possession is a business and business is good: Compared to the last update - I physically adjusted the Hip Swivel frames to that they were centered on the shadows. I toggled one of the settings to change the submission loop for the referee to the Chair Illusion animation - it's "19" in the first column of settings. I also added a Stumble effect after it ends. I may remove it, but for now, this is really close to completion. I've learned a lot from this and it'll help me with some of my upcoming moves.
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Post by ozymandias1977 on Jul 7, 2020 10:14:39 GMT
I guess I should have taken a closer look at the Config tab earlier. Being able to move the ring around and zoom out sure makes work a lot easier. Thank you very much for pointing to it!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 7, 2020 13:17:37 GMT
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Post by Staubhold on Jul 7, 2020 14:17:45 GMT
Clonimitsu looks great. Love it.
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wepner
Steel Johnson
Posts: 144
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Post by wepner on Jul 7, 2020 16:15:09 GMT
So I'm working on a taunt where the dude pulls a fork out of his pants. Looked perfect on M size and weird on other sizes so I've gone back and adjusted the frames for the other sizes, overwrote the save and reregistered the move that looks good for all sizes in move craft, but when I put it on an edit that isn't M size is still looks out of alignment. Am I missing something easy?
Not sure if this helps but it looks good when I'm adjusting the individual frames in move craft but looks bad when I do the rinside check for non M size wrestlers.
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Post by FPWrestlemaniac on Jul 7, 2020 16:16:14 GMT
Anyone know what makes a running move knock someone over the top rope? I looked at some of the moves that do and I don't see any special settings that lets me know how it works. There is no defender animation either on some of these moves so maybe there is something else I missed.
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Post by IamAres on Jul 7, 2020 18:15:17 GMT
Anyone know what makes a running move knock someone over the top rope? I looked at some of the moves that do and I don't see any special settings that lets me know how it works. There is no defender animation either on some of these moves so maybe there is something else I missed. I know it at least can't be a move with a defender animation - any move like that will pull the defender into said animation rather than letting them be knocked over the top. There's probably an additional setting governing it, too - it might be in the "plus sign" menu on the left side.
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Post by OrochiGeese on Jul 7, 2020 20:58:24 GMT
Anyone know what makes a running move knock someone over the top rope? I looked at some of the moves that do and I don't see any special settings that lets me know how it works. There is no defender animation either on some of these moves so maybe there is something else I missed. That's a really good question and cool idea! I haven't even thought of trying anything like that yet. IAmAres' suggestion about the + menu (and not using moves with defender anmations) makes a lot of sense 😎 So I'm working on a taunt where the dude pulls a fork out of his pants. Looked perfect on M size and weird on other sizes so I've gone back and adjusted the frames for the other sizes, overwrote the save and reregistered the move that looks good for all sizes in move craft, but when I put it on an edit that isn't M size is still looks out of alignment. Am I missing something easy? Not sure if this helps but it looks good when I'm adjusting the individual frames in move craft but looks bad when I do the rinside check for non M size wrestlers. Do those frames use custom forms? The only thing I can think of that's causing that is for some reason the modifications to the parts are not staying put as you set them. That has happened to me with custom forms but only when editing the "M" size. I've never had the offput values for the other sizes not save properly. I will say though that I've noticed a huge visual, animation, and time synchronization gap between the main preview window and the ringside check. It drives me crazy. So even though the sizes look ok in the preview window, I can't say I'm totally surprised that the ringside check looks different. I just don't know a way to make the preview window look more accurate so that ringside check (and actual matches) look okay. It also drives me crazy how uncooperative the CPU dummy is sometimes 😡
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Post by invader3k on Jul 7, 2020 23:18:01 GMT
If someone is able to figure out the "knocked over the top rope" thing, I wonder if it would be possible to make a move that takes *both* the defender and attacker tumbling over the top rope? Mick Foley style clothesline spots would be awesome.
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Post by gonzalez on Jul 8, 2020 1:16:42 GMT
If someone is able to figure out the "knocked over the top rope" thing, I wonder if it would be possible to make a move that takes *both* the defender and attacker tumbling over the top rope? Mick Foley style clothesline spots would be awesome. Somebody actually made a cross body that takes both wrestlers outside the ring. He based it off of an old Ricky Morton spot. firepro-w.com/item/detail/126007
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Post by Dawnbr3ak3r on Jul 8, 2020 9:42:20 GMT
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Post by invader3k on Jul 8, 2020 11:58:16 GMT
That's awesome, thanks for the link. I hadn't seen that yet.
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Post by Dawnbr3ak3r on Jul 8, 2020 12:56:28 GMT
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