|
Post by The Great Gouki on Jul 8, 2020 14:27:41 GMT
Can't believe this is apparently my first post as I've been kicking around here and lurking since at least the Fire Pro Return days...
I just wondered if anyone had a solid and easy to follow tutorial, preferably text format. I watched the Spike videos several times and watched random live streams. And I have the instruction manual on my phone. But I still can't seem to make heads or tales of stuff. I used to be a backyard wrestler some years ago, and I gave myself the task of making all those folks. Started with myself, and I've been struggling with an apron Falcon Arrow almost since the Move Craft came out.
If not, no worries! Y'all are doing a great job with some of these! I love the Yoshimitsu Izuna Drop, and once I get rolling here, I'm probably going to start making some Street Fighter throws and wrestling moves unless someone else does first!
|
|
|
Post by ligerbear on Jul 8, 2020 14:40:00 GMT
the best way to start i think is it to just open up one of the in game moves. mess with it and see how what you do affects things.
use the box in upperleft to load an ingame move. you really just have to get your hands dirty to get comfortable.
|
|
|
Post by ligerbear on Jul 8, 2020 14:41:22 GMT
and yeah there is a lot of street fighhter moves in the workshop already along with tekken, art of fighting and other misc stuff.
zangief pile drivers, demon fury, hadoken, shoryuken, chun li lighting kicks, etc.
|
|
|
Post by gonzalez on Jul 8, 2020 15:21:13 GMT
I wound love to see on PS4 a combo clincher that is the seven minute Kobashi Vs. Kensuke chop battle.
|
|
|
Post by Dawnbr3ak3r on Jul 8, 2020 16:12:42 GMT
My best advice would be to start with a Front Grapple and work from there. It depends on how crazy you want to get with it. Experiment with different animations and all that.
I wouldn't start with an Apron Falcon Arrow, but perhaps fiddling with the Front Grapple versions of the move could give you some insight on where to begin.
|
|
|
Post by IamAres on Jul 8, 2020 22:04:24 GMT
Yeah, my first and foremost advice would be to start way smaller.
If you're hell-bent on an apron falcon arrow, I'd say start with the vertical suplex to the floor and don't change the defender forms at all. Then go frame-by-frame on the attacker and gradually change his motion into a falcon arrow, just keeping him connected to wherever the defender is in that frame. I'd recommend pulling up the normal falcon arrows for reference, to see how the motion changes as it goes, but you'll still have to create each frame from scratch manually because you're doing it from a totally different angle. Actually, two different angles, which means you'll get to do it all twice, and hopefully you're good enough that the two angles look consistent.
It's more of a project than I would take on right now (if ever), but if I did, that's how I'd do it. I still recommend the "start smaller" option, though.
|
|
|
Post by OrochiGeese on Jul 8, 2020 22:17:45 GMT
Wow, these are incredible!!!!! I'm about midway through them and just saw this one: steamcommunity.com/sharedfiles/filedetails/?id=2140365403Shoulder leg breaker that is perfect for mid-match!! I gotta say, the long, long night of not having enough arm and leg moves is finally over! Can't believe this is apparently my first post as I've been kicking around here and lurking since at least the Fire Pro Return days... I just wondered if anyone had a solid and easy to follow tutorial, preferably text format. I watched the Spike videos several times and watched random live streams. And I have the instruction manual on my phone. But I still can't seem to make heads or tales of stuff. I used to be a backyard wrestler some years ago, and I gave myself the task of making all those folks. Started with myself, and I've been struggling with an apron Falcon Arrow almost since the Move Craft came out. First off, a hearty welcome to the C!C 👋😄 No one has yet created a text tutorial in the form of like a traditional guide or FAQ. I'm hoping that comes along soon but I think people are still figuring out all of the idiosyncrasies of Move Craft including how all of the category flags work. I'n hoping that within a few months someone puts a guide together. I'm typically not a person who dives into things without reading a manual or guide so I 100% understand how you feel on this. I usually "look before i leap" and like an overview before getting my hands dirty. That being said, I actually loved getting my hands dirty in Move Craft. Since there wasn't a guide and I didn't have the patience to watch like 20 videos, I just decided to dive right in. And I actually had fun doing it. I want to echo other people's advice and say that you should load up a default move that is rather simple. So you want to find a move type and a move itself that is simple. I would suggest anything in Front Grapple but Back Grapple is fine too. The key is that both of those types of moves only have two animation libraries: one for the attacker and one for the defender. Don't start with a move type that has a lot of animation libraries as its very confusing. I've spent HOURS on Move Craft but have not yet made a move from a category like Standing Attack or Running Attack that has a lot of animation libraries and utilizes different angles. Then choose a move that you know very well and one that you feel you can tweak fairly easily. The first thing I did was take the oosotogari/STO move. I didn't do anything fancy with it like splice in another move. My goal was to try to give it more impact. So I fooled around with the timing and some of the edit parts to figure out how I could make the move look stronger. In doing just that simple task, I learned a ton about Move Craft engine in general. And I got comfortable with parts of it. With each new thing I did, I got a little more comfortable. I also asked a lot of questions here or on twitter when something went wrong. I'm by no means an expert now but I am very comfortable with the basics of Move Craft. There are still a lot of things I don't know but I kind of know the way to figure them out and what questions to ask. I will say that the Spike PDF guide is somewhat helpful but confusing at times and uses vague language. The Youtube series by them is also really confusing at times in that they gloss over the things you really want to know while spending too much time on obvious stuff. I did learn some things I didn't already know but for some of the things I wanted to learn, I actually got more confused by the video than I was before. And sometimes the language in the guide isn't consistent with the language in the video as to what the terms mean.
|
|
|
Post by QueenNemma on Jul 9, 2020 3:23:24 GMT
|
|
|
Post by Dawnbr3ak3r on Jul 9, 2020 9:34:05 GMT
What's the likelihood that there's a spreadsheet or guide somewhere that has all the pre-set forms available? I'm looking for Counter forms specifically. It would be nice to have.
|
|
|
Post by astrozombie on Jul 9, 2020 12:53:34 GMT
Does Move Group matter when labeling your move in move craft? I have seen numerous elbows strikes in the kick move group and other anomalies. I was thinking it's just where the move is located, is that correct? It does make me nervous that other factors (status) may be off as well.
|
|
|
Post by Dawnbr3ak3r on Jul 9, 2020 13:40:50 GMT
If the move is defined as a Kick, it will be in the Kick category in Move-Set creation. I'm pretty sure you can change the category for the move in the Status drop-down menu.
Elbows use the Punch Parameter because there's no "Elbow" Parameter; Same with Knee attacks, which use the "Kick" Parameter. These moves may also use other Parameter settings, but in general, those are primarily where they fall.
|
|
|
Post by otaku2255 on Jul 9, 2020 15:23:29 GMT
Man, talk about overwhelming. Been eagerly considering getting back into the Editing of things and noticed that Move Craft was released. I've since been scrolling Twitter non-stop looking at a ton of the new moves being made. Gonna take a lot of work to get back into it... not that I'm complaining. I've seen some game-altering stuff here. Props to all of the designers.
|
|
|
Post by OrochiGeese on Jul 9, 2020 23:04:13 GMT
Does Move Group matter when labeling your move in move craft? I have seen numerous elbows strikes in the kick move group and other anomalies. I was thinking it's just where the move is located, is that correct? It does make me nervous that other factors (status) may be off as well. Yeah, I actually took a long look at all my downloaded moves last night and noticed that a few of the moves are in the wrong categories - like a few elbow strikes are in the kick group and vice-versa. I think that people probably just accidentally did that or maybe used a kick move as a base for like an elbow strike and then forgot to change it to an elbow move. Like if someone wanted to use the animations of the kick rush (the one with the taunt in it) but replace the kicks with elbows and then forgot to change it. Man, talk about overwhelming. Been eagerly considering getting back into the Editing of things and noticed that Move Craft was released. I've since been scrolling Twitter non-stop looking at a ton of the new moves being made. Gonna take a lot of work to get back into it... not that I'm complaining. I've seen some game-altering stuff here. Props to all of the designers. It's completely overwhelming in the best way possible, haha 😁 Glad you are going to get into it!! Looking forward to what moves you make 😎
|
|
|
Post by October Raven on Jul 10, 2020 0:23:56 GMT
|
|
|
Post by October Raven on Jul 10, 2020 1:15:52 GMT
And now with William King's moves complete (and King himself updated accordingly), I'm going to change gears a bit, making strikes designed for jobbers with massive self-damage to help them job faster
EDIT TO AVOID TRIPLE POST: steamcommunity.com/sharedfiles/filedetails/?id=2160651358 <- The Jobber chop. Not gonna bother with a video for this. It's a chop without the sell animation. Will make a sell animation version if people want it. A bit experimental, as I gave it absurd amounts of self damage (100 Stam/100 Spirit, for reference the Burning Hammer does 33 Stam)
|
|