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Post by Dawnbr3ak3r on Jul 5, 2020 9:56:53 GMT
Speaking of failsafes, can you set anything in the move to make sure the opponent stays down longer? From what I've heard, and experienced, you aren't supposed to set the final frame for longer than 1 second. If you do that, the attacker won't be able to pin or interact with the defender at all. The Hijack Backbreaker and Torture Rack Backbreaker I edited, I added extra downstate frames and it seems to have worked decently well. I can't say for sure if it's actually *working* or if it's just placebo. Yeah, I figured that's how it's done. It'll be a challenge, but I think it'll be fun. I was thinking of doing the Hayabusa Wing Taunt to flicker out of phase and then "possess" the opponent to do the Hip Swivel Taunt or something and loop it to deal Entertainment Damage before she phases back in, ending the possession.
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Post by OrochiGeese on Jul 5, 2020 11:13:56 GMT
The Hijack Backbreaker and Torture Rack Backbreaker I edited, I added extra downstate frames and it seems to have worked decently well. I can't say for sure if it's actually *working* or if it's just placebo. So rather than having one final frame with more than one second, you added a few extra frames entirely? The one issue I ran into was just that, as a 1P, I wasn't able to interact with the defender at all during those extra frames so the idea of having them down longer for a pin wasn't helped. Not sure how the CPU would react. Perhaps adding extra copies of that final frame works better than having it for more seconds. Yeah, I figured that's how it's done. It'll be a challenge, but I think it'll be fun. I think the challenge is balancing out the seconds for each alternating frame so it doesn't look glitchy. It would also be funny to have an edit travel across the ring in alternating frames but only being seen like one every 5 frames and being in wildly different positions each time you see them 😁 I was thinking of doing the Hayabusa Wing Taunt to flicker out of phase and then "possess" the opponent to do the Hip Swivel Taunt or something and loop it to deal Entertainment Damage before she phases back in, ending the possession. Ohhh wow hat's hilarious!!! Hip swivel self-taunt until submission could work too! 😁 Love the idea of having the attacker completely disappear during the possession too!
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Post by Dawnbr3ak3r on Jul 6, 2020 9:54:57 GMT
Here's a look at the first go-around of the Possession: It took me 3 hours to make it and I'm pretty happy with the results so far. I gave the defender a punch animation to simulate throwing an attack blindly and thinking they hit, and the budging they do afterwards is the attacker "entering the body" more or less. I'm gonna try to do some fine tuning to it this week because there's some really wacky teleporting and glitching happening when the move is done outside of the ring. I may end up tweaking it so that the attacker's shadow is inside of the defender's shadow to see if that helps any. I'll probably need to make a custom form for it. There's already like 30 empty frames in the move as it is. Edit: Maikeru suggested adjusting the RX values of the attacker while they're invisible and this is the result: I think I need to move the entire animation over slightly because the camera is off-center during the Hip Swivel loop.
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Deleted Member
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Post by Deleted on Jul 6, 2020 11:28:12 GMT
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Post by motherhen on Jul 6, 2020 14:19:46 GMT
Loving all the work i have seen so far. I have had go at making moves and its way to difficult for me. I'm after two moves on the PS4.
Ram-Paige (Cradle DDT)
PTO – Paige Tapout (Scorpion Cross Lock / Inverted sharpshooter with double chickenwing)
The latter was also used by Bull Nakano.
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Post by Dawnbr3ak3r on Jul 6, 2020 14:24:55 GMT
Ram-Paige is already in the game. It's part of the STARDOM 2 DLC.
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Post by motherhen on Jul 6, 2020 17:54:18 GMT
Ram-Paige is already in the game. It's part of the STARDOM 2 DLC. Really? I must have missed it. I shall go and take a look. Cheers.
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Post by BJ Sturgeon on Jul 6, 2020 18:32:53 GMT
I guess I should have taken a closer look at the Config tab earlier. Being able to move the ring around and zoom out sure makes work a lot easier.
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Post by OrochiGeese on Jul 6, 2020 22:58:02 GMT
Here's a look at the first go-around of the Possession: It took me 3 hours to make it and I'm pretty happy with the results so far. I gave the defender a punch animation to simulate throwing an attack blindly and thinking they hit, and the budging they do afterwards is the attacker "entering the body" more or less. WOW THIS IS SOOOOO GOOD!!!!! 👏😲👏 The updated version is awesome too, I love the "going invisible/possessing" effect!!
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Post by AtomicTurd on Jul 6, 2020 23:21:55 GMT
Hey guys, just a quick moves question if you don't mind:
In some of my moves if the attacker is hit and breaks the hold, the defender still goes through their being thrown animation, so it looks like their being attacked by the invisible man.
Is there an option i need to tick to stop this and just let them fall to the ground as usual?
Thanks as always in advance.x.
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Post by thefranchise03 on Jul 7, 2020 2:53:17 GMT
After downloading a move, how do I assign it to a wrestler? I can't find the move I downloaded in the move list.
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Post by Dawnbr3ak3r on Jul 7, 2020 2:57:04 GMT
New moves will be displayed in green text, generally at the bottom of the move-list for any particular category.
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Post by QueenNemma on Jul 7, 2020 3:21:23 GMT
So...any way to create moves with a fireball?
Since it's not listed under Weapons, I take it that the effect will have to be created as a part upload?
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Post by Dawnbr3ak3r on Jul 7, 2020 3:34:45 GMT
So...any way to create moves with a fireball? Since it's not listed under Weapons, I take it that the effect will have to be created as a part upload? I think Jason Blackhart said a few pages back that it was impossible to create moves with the fireball and mist. I don't remember if it was a confirmation or not. I know you can make move animations with the Mist sell, etc, but that's different.
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Post by QueenNemma on Jul 7, 2020 3:52:33 GMT
So...any way to create moves with a fireball? Since it's not listed under Weapons, I take it that the effect will have to be created as a part upload? I think Jason Blackhart said a few pages back that it was impossible to create moves with the fireball and mist. I don't remember if it was a confirmation or not. I know you can make move animations with the Mist sell, etc, but that's different. I saw a mention that the SE triggers it. Dang. There's gotta be a way to get it in there. I completed the animation based on some Lawler Dundee photos.
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