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Post by IamAres on Mar 23, 2019 3:38:53 GMT
What I was really referring to was the result of the early days of FPR in 2005-06 where EVERY edit (regardless of style and size) was using the Super K combo because it was such a reliable C2C setup. As a result of the over-usage and the obvious framing of that move as a C2C setup, I can only see it as a C2C setup. It's like the entire identity of the move got turned into a C2C setup. I was guilty of it too. I was giving edits who couldn't even kick higher than their shin the move because I just wanted those sweet C2C moves which were so novel. I can't recall ever seeing that move on an edit who doesn't have a C2C move. Even if the C2C doesn't necessarily trigger every time the Super K finishes, it's almost always intended as a setup. So to me I can't suspend disbelief for that move on ANY edit. It's like "oh, I know what's coming next" rather than "oh what a cool move!" It was a cool move for like 2 months in 2005 and then it got put to work. It's hard for me to see it on any edit by any user and really buy into it after that early overuse. I can accept it better on some edits than others though and so many of your edits are of a size and style that could naturally use that move if it hadn't been overused early. Other moves have had that effect on me too. For a while I ruined the weak grapple osotogari cause I'd always chain it into the kick to leg. I stopped using it for a while then started using it on its own or with different setups and kind of reclaimed the uniqueness and independent role of the move. To be fair, OG, I'm pretty sure that IS the actual purpose of that move. Although I'm sure everyone and their mother had it at one point. As far as other moves to set it up, I'm a big fan of basic standing strikes in the strong grapple slots - they're a great setup game-mechanic-wise, and they're moves that won't glaringly feel like they're being "spammed" if you see them more than once.
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Post by OrochiGeese on Mar 23, 2019 3:48:52 GMT
To be fair, OG, I'm pretty sure that IS the actual purpose of that move. Although I'm sure everyone and their mother had it at one point. I suppose it would look a little silly if after hitting that move and finding themselves in the corner, they gingerly walk to the middle of the ring and attempt a pin LOL. I think if less people had used it, and used it less, I'd probably be a bigger fan of it. It was a really well animated move too and it did serve that purpose. Just over and over again! When I close my eyes I can picture it in slow mo with a shining rewind following it...it's infinite deja vu 😁 As far as other moves to set it up, I'm a big fan of basic standing strikes in the strong grapple slots - they're a great setup game-mechanic-wise, and they're moves that won't glaringly feel like they're being "spammed" if you see them more than once. Yeah, me too. And they lead naturally into some of the C2C moves as well.
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Post by ravenbrighid on Mar 24, 2019 18:38:43 GMT
Higher face lock logic percentages, Discretion at 50 percent for the center positioning, setting the c2c move to high percentages and using a basic move that keeps the opponent in the center of the ring (knee strike, toe kick) are your best chances for triggering the conditions that allow the ai to go for c2c moves. Does discretion determine where they facelock to? I thought something else did but I'm honestly not sure....
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Post by ravenbrighid on Mar 24, 2019 19:02:27 GMT
Yeah I tried setting discretion at 50% and it didn't change where he facelocked to.
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Post by sofia on Mar 24, 2019 20:58:40 GMT
Discretion in CPU Logic affects front facelock behavior in 3 levels if I recall correctly:
0-33: The wrestler drops the opponent in the same place where they used it. 34-66: The wrestler drags the opponent near the corner. In a tag match, they drag the opponent to dead center. 67-100: The wrestler drags the opponent to the center. In a tag match, they drag the opponent to their team's corner.
In theory, setting it above 67 could make it work, but I think that the opponent's recovery skill rating may affect just how consistently a front facelock drag can convert to a C2C. There's also the issue of whether the recovery from the drag processes as a normal recovery or a groggy state. C2Cs will only go off if the opponent will get up in a daze.
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Post by view619 on Mar 24, 2019 21:38:51 GMT
Discretion at 50% should drag the opponent directly to the center of the ring. From there you still need to rely on a BIG move knocking the opponent down and forcing a dazed state, though.
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Post by sofia on Mar 25, 2019 2:29:51 GMT
Discretion at 50% should drag the opponent directly to the center of the ring. From there you still need to rely on a BIG move knocking the opponent down and forcing a dazed state, though. From what I've seen, no, it doesn't. Unless they changed it in 2.0. At 50 percent they'll still drag to the corner... It just affects what their threshold is to stop and breathe after a move that downs the opponent, at that point. Again, I could be wrong, but iirc it's behaved that way since the rope drag behavior patch in early access.
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Post by view619 on Mar 25, 2019 5:40:04 GMT
Discretion at 50% should drag the opponent directly to the center of the ring. From there you still need to rely on a BIG move knocking the opponent down and forcing a dazed state, though. From what I've seen, no, it doesn't. Unless they changed it in 2.0. At 50 percent they'll still drag to the corner... It just affects what their threshold is to stop and breathe after a move that downs the opponent, at that point. Again, I could be wrong, but iirc it's behaved that way since the rope drag behavior patch in early access. Yeah, you're right; it should be around 70% for the center positioning.
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