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Post by dnmt on Mar 12, 2019 16:13:53 GMT
So, with everyone's help here I've really gotten my main event NJPW edits to wrestle how I want. Long matches, great finishing sequences, everything working out how I want. That took a lot of work, very low offensive parameters, very high defensive parameters, and a lot of logic tweaks. Thanks to anyone who helped out!
Now, I am trying the other end of the spectrum - young lions. I want these guys to get some moves in, but ultimately lose in quick sprints, right around 10 minutes, if not shorter.
I am running into an issue where, even with a totally nerfed edit and a referee with "Fast" for everything, I have matches going 15-17 minutes sometimes. Here's what I've already implemented:
- Defensive Parameters for my young lions are all 1 - Breathing is Normal, but Recovery and Spirit is Poor - body part endurance is set to normal - edit's total points is around 40-50
Even with that, they are getting some offense in and pushing the match longer than I'd like. Any advice on how to even further nerf these edits? Thank you!
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Post by Severla on Mar 12, 2019 16:25:31 GMT
Limit their move logics heavily.
Like to the point that mediums are potentially 'uncommon' and large are non-existent.
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Post by dnmt on Mar 12, 2019 17:04:56 GMT
Limit their move logics heavily. Like to the point that mediums are potentially 'uncommon' and large are non-existent. Ah, okay. I have them using the same Logic format as most of my edits, with Medium moves around 5%-8% in the M Damage column, so on and so forth. That would definitely be a way to nerf them further. Thanks.
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Post by sofia on Mar 12, 2019 17:16:00 GMT
I was thinking the other way around, to be honest - having them take more risks and try and use high-level moves way too early would be a potential way of denying them offense, but the downside to that is that the more experienced wrestler's ukemi could possibly end up with them taking the large-damage grapples way too early.
I'd lower body part health, as well. Their bodies haven't been fully conditioned to handle more strenuous matches, in theory, so they shouldn't be able to take as much targeted offense.
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Post by Senator Phillips on Mar 12, 2019 18:25:23 GMT
I was thinking the other way around, to be honest - having them take more risks and try and use high-level moves way too early would be a potential way of denying them offense, but the downside to that is that the more experienced wrestler's ukemi could possibly end up with them taking the large-damage grapples way too early. I'd lower body part health, as well. Their bodies haven't been fully conditioned to handle more strenuous matches, in theory, so they shouldn't be able to take as much targeted offense. I feel this makes more sense, give them a few big moves that they get countered from more often than not or at best, get some fake hope from early on, and then tone everything way down in the late match, where they've lost their focus and only pull off victories by a fluke, like a 10% horizontal cradle or 1% inside cradle.
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Post by Wonderland on Mar 12, 2019 20:04:27 GMT
I'd drop that breathing to poor too. Why not. If you sim a few matches and they just keep sucking wind instead of fighting, bump back up. But with normal fight styles and sizes that don't inherently kill stamina, might help keep things shorter. Can be RP justified as well, where rookies even in good shape aren't necessarily in good ring-shape. And noob nerves and whatnot contributing to lack of proper breathing technique.
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Post by dnmt on Mar 12, 2019 21:18:02 GMT
I'd drop that breathing to poor too. Why not. If you sim a few matches and they just keep sucking wind instead of fighting, bump back up. But with normal fight styles and sizes that don't inherently kill stamina, might help keep things shorter. Can be RP justified as well, where rookies even in good shape aren't necessarily in good ring-shape. And noob nerves and whatnot contributing to lack of proper breathing technique. I agree. I looked at every single 1 vs. 1 match both Katsuya Kitamura and Tomoyuki Oka (the two I am working on now) had in NJPW, and maybe 2-3 in total went over 10 minutes. Hopefully that can help shorten the matches as well.
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Post by dnmt on Mar 12, 2019 21:21:45 GMT
I was thinking the other way around, to be honest - having them take more risks and try and use high-level moves way too early would be a potential way of denying them offense, but the downside to that is that the more experienced wrestler's ukemi could possibly end up with them taking the large-damage grapples way too early. I'd lower body part health, as well. Their bodies haven't been fully conditioned to handle more strenuous matches, in theory, so they shouldn't be able to take as much targeted offense. I feel this makes more sense, give them a few big moves that they get countered from more often than not or at best, get some fake hope from early on, and then tone everything way down in the late match, where they've lost their focus and only pull off victories by a fluke, like a 10% horizontal cradle or 1% inside cradle. The only confusing thing about this is that my aim is kind of two-fold. 1. Young Lions should be squashed by any one that isn't a young lion, except my absolute lowest end edits (Gedo, TAKA Michinoku) who even then should always win but maybe let the Young Lion get in some offense. 2. Young Lion vs. Young Lion matches should be relatively entertaining sprints that have a regular old NJPW style Small > Medium > Large sequence, all in 10-12 minutes. So that makes it a bit more complicated, as I don't want the Young Lion vs. Young Lion matches to be radically different from my normal matches. I just want them to always lose to the guys that they should lose to.
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