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Post by tvirusinfected on Feb 9, 2019 3:53:01 GMT
Hi all, it's been a bit since I've played but I was in the old club, and started to feel like i was understanding edit making. However I'm starting to second guess my abilities. I have had an idea for doing my own Fed and thought that it would be cool to have these four aces, they would be called the four dragons. Needless to say that they are top tier and should have competitive matches with other edits in the fed but should win 80-90% of the time. My newest one and the one I'm most proud of for look and progressive move set is Ihara.
Ihara is 218 points, 6s and 7s in most attack parameters and 7s in most defense parameters. He has finisher as his special skill, high endurance in all body parts. And ukemi is 10 10 10. He's a bit more heelish so I didnt want him selling too often but needed him to store up some kick outs.
I've been testing the edit against a mid level to possible lower top tier guy named Doyle Heath, a rough and tumble Brit who uses power moves to get by.
Doyle has 3s 4s and a couple 5s in attack and I've lowered him down in defense to have 4s and 5s there as well, he had more but I've been cutting him back since swimming against Ihara. He no longer has a special skill and has normal body across the board. His Ukemi is 20 20 0 to go with the classic babyface comeback.
Now Doyle has beaten Ihara several times and after the last test match went to a thirty minute draw. They are all great matches but Doyle is going over way too much. I want him to be competitive but in the end he should lay down. I'm not sure what to do because I feel I have his stats pretty low at this point. Any recommendations?
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Post by tvirusinfected on Feb 9, 2019 3:56:29 GMT
Doyle's point total is 111 btw
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Post by Guacamole Anderson on Feb 9, 2019 4:08:47 GMT
Does Doyle have more Priorities that follow up with a pin or submission? It might simply be a case that he has more match-finishing opportunities.
Also, make sure your Face Up and Face Down pinning percentages aren't set too high for Doyle.
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Post by Senator Phillips on Feb 9, 2019 6:26:01 GMT
Does Doyle have more Priorities that follow up with a pin or submission? It might simply be a case that he has more match-finishing opportunities. Also, make sure your Face Up and Face Down pinning percentages aren't set too high for Doyle. This is good advice. If your high tier guy has less chances to win the match later on, and your lower tier guy has easier or more pathways to success, logic will overcome a gulf in points. And sometimes Fire Pro just does weird things. My suggestion, make sure that the low carder has his percentages reduced on his finisher, and on any move that could possibly win the match later on. No random pins, no random ground submissions that aren't set up with another move in large damage. Increase percents on basic weak grapple strikes in large damage, so he's fighting back with weaker moves against the upper carder's firepower.
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Post by tutimane on Feb 9, 2019 17:05:32 GMT
no one thought about his ukemi, hes burning himself out for late matches. 10/10/10 hes never going to gain those good stat boosts for taking it earlier. thats why a hulk hogan would be like 20/50/10 or 5. This means hogan will do okay in the begining of the match, then job the middle match and late match he will be a beast not only in reversing but he will have his boosts.
Mod the game and tick the health meter settings and watch a match, you will see that your tough guys health is way lower and you can possibly figure out why.
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Post by Timberwolf on Feb 9, 2019 18:20:25 GMT
tvirusinfected , Good to see you back. Now you just gotta get this avatar back in your profile ;) As for your question, I agree on lower tier wrestlers should only have small and medium damage moves with a low percentage of pin priorities as was previously said in the above posts. Once again, welcome back :)
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Post by tvirusinfected on Feb 9, 2019 18:59:51 GMT
tvirusinfected , Good to see you back. Now you just gotta get this avatar back in your profile ;) As for your question, I agree on lower tier wrestlers should only have small and medium damage moves with a low percentage of pin priorities as was previously said in the above posts. Once again, welcome back :) You remembered!! <3 I plan on it, I should have a chromebook soon then will add the avatar, it won't let me add it on my phone. So as for the pin priorities I will take a look at the percentages. Perhaps I have Doyle's too high because I wasn't seeing him hit his moves when I was swimming him. I've given Ihara multiple chances to pin or submit for the win but Doyle just goes on forever... perhaps I should lower his ukemi because maybe he's getting too big of a boost from the ukemi. I'm reviewing Doyle's ukemi at 20 20 0 is that too high for him being mid card? Is he storing too much up? I've gravitated towards your finishing moves should be low percentage so they come out late and generally end a match so I'm worried that increasing these stats would make the move come out early and look weak. For example I'm swimming now and Ihara hit his finisher at 12:13 and got a 2 count. I'm pretty sure that move is set to 7%. As for random pins and submits I have those taken care of, I studied many of the guides you guys released. I may have lurked more than I posted but I was always a student of your game. You guys in this club have helped the community advance in years and even helped the creators of the game generate edits that most of the time don't go for random pins.
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Post by tutimane on Feb 10, 2019 3:20:55 GMT
The higher ukemi the more he will job and the more he will store up the boost for later at least I've come to believe.
Maybe do the tough fighter 25/10/0 Let the early match be nothing and then he will be really agressive later on. Lmk
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Post by tvirusinfected on Feb 10, 2019 4:55:45 GMT
There we go, that feels better now that my face is back on lol. I have been messing with the Ukemi as well as a very underutilized logic option of circle opponent. Now the moves from the back that trigger Ihara's leg lock will happen more often. It's crazy how the little things make so much difference in this game. You can stack stats, but if the Ukemi isn't set up right an edit can go down hill quickly. As always thank you everyone for your assistance. I'm hoping I will make more edits now that I am using the PS4 and hopefully I will be able to share them with you all.
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