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Post by OrochiGeese on Sept 3, 2020 6:09:59 GMT
This whole sequence rules: That C2C 360 lariat is great and was perfect between that...that absolute destruction! ðē Hi K!! ðð I'm truly happy you went back to clip this, that moment on stream really made my night. All these years, and people actually thought waffles were his K-ink. The body doesn't lie. " Everyone thought he loved waffles but his thing was getting his pancakes fluffed up ðĨð Awesome! I love how fluid that was!! Two known strikers in heated bout. Naturally the fate of the match (more or less) hinges on a damn Strike Exchange.Great finish and great looking edits here (especially the one who won the exchange) and in these clips! ð
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wepner
Steel Johnson
Posts: 144
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Post by wepner on Sept 3, 2020 6:12:07 GMT
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Post by OrochiGeese on Sept 3, 2020 6:15:35 GMT
The Chain wrestling plus legit MMA transitions has completely blown my mind thanks to Move Craft ð
It's crazy and amazing to me that FPW MMA is now even better than KOC 2!
We can finally treat MMA as a full section in the match with transitions, faints, and repetition rather than just 1-2 moves that goes right back to both edits standing again.
Love that first clip where the attacker picks opponent up from back mount to back grapple and then right back down for the rear naked choke!! ð The second to last clip with the back grapple armdrag reversal into the mount is awesome too!!
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Post by K Loves Wafflo on Sept 3, 2020 15:07:15 GMT
Everyone thought he loved waffles but his thing was getting his pancakes fluffed up ðĨð All of those are great but the last four moves of this one caught my eye; a grounded Hammerlock is applied and promptly escaped by the defender, who takes it back to standing, just to fall victim to another Hammerlock on the opposite arm. Smart cookie. Love the ring mat, Wep.
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Post by OrochiGeese on Sept 4, 2020 6:41:02 GMT
Dudes throwing so many hammer locks you think his alt attire is: ðĪžââïļðĪžââïļðĪžââïļðĪžââïļ
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wepner
Steel Johnson
Posts: 144
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Post by wepner on Sept 4, 2020 18:58:59 GMT
As soon as I can muster the custom forms (never?) expect a burning hammerlock.
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Post by OrochiGeese on Sept 5, 2020 6:57:14 GMT
"Is that a wrist clutch burning hammer in your Workshop or are you just happy to see me?" ð
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Post by K Loves Wafflo on Sept 6, 2020 2:04:47 GMT
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wepner
Steel Johnson
Posts: 144
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Post by wepner on Sept 6, 2020 2:37:29 GMT
Wow all those are great but you know I gotta talk about those MMA transitions! Super cool stuff and glad mine stuck in your head for a second. I've got some new moves to track down on steam now, the single leg into a back mount is especially dope.
Speaking of steam do you have any / will you put any edits on steam? I'm really digging pretty much every edit you've posted in this thread.
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Post by OrochiGeese on Sept 6, 2020 7:41:36 GMT
[/a] as Cyber Saku and Segata vie for control.[/quote] Love the attire of the guy in the teel and purple - guessing that's Cyber Saku. Holy shit that lariat took his head off and knocked him outside!! What an awesome looking edit too! Love that headlock switchover to back grapple, the stomp from mount, and that final 1-2 punch! After watching a friend and partner struggle as the life is choked out of her directly in front of him, "Fireball" Ken Washio explodes like a house of fire (naturally) and not even some minor interference can douse the flames. Damn I love that interference and the guy on the apron attempting that little kick but missing but still getting that choke hold. Also the initial choke to start the clip was BRUTAL!!!!! As were those initial headbutts when Washio came into the ring!! Fire-Butts Fireballs are great but a numbers advantage is better, a fact made quite clear via a swift boot to the face. Not to mention the double "It's over" hand wave taunts at the end which I adore most of all. Love that double kick!! Speaking of steam do you have any / will you put any edits on steam? I'm really digging pretty much every edit you've posted in this thread. Very much seconded ðð
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wepner
Steel Johnson
Posts: 144
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Post by wepner on Sept 6, 2020 21:17:24 GMT
I never knew it was possible to trigger a tech critical pin that doesn't get a three count... Sorry it's pretty sped up but I had a lot I wanted to fit in..
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Post by Senator Phillips on Sept 6, 2020 21:44:05 GMT
I never knew it was possible to trigger a tech critical pin that doesn't get a three count... Sorry it's pretty sped up but I had a lot I wanted to fit in.. Super rare, I've also seen Sub CRITs that didn't submit(and not in the ropes), always a big moment when that happens.
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Post by K Loves Wafflo on Sept 6, 2020 22:46:34 GMT
Speaking of steam do you have any / will you put any edits on steam? I'm really digging pretty much every edit you've posted in this thread. Very much seconded ðð At the moment none of them are up although the end goal is to eventually share most of them. Truthfully I would have begun doing so at least a year ago if not for the fact that almost all of my edits make use of the Extended Move List feature included on the Mod Pack. I haven't really simmed a match between them with their bare-bones default movesets in roughly 2 years and as such, the quality control was in question because anyone else who could download and sim said edits would get a performance far too different from that of my own when testing them. They'd be missing out on extra moves, priorities, and sequences. Some things are set to only occur under certain conditions, like a signature move that occurs once per match and gets a near-fall if a pin is attempted. It might only come out after a specific time/damage threshold is reached or when all other moves have been exhausted, such as a desperation finisher. In a few fringe cases there are moves that only see use when an edit teams/fights with a designated friend or rival. Suffice it to say I wasn't ready to compromise all of that just to get my stuff out there. What's kind of cool though is that about 2 weeks back Carlzilla included a "Full Wrestler Export" feature that apparently allows you to upload an edit to the workshop, with all of their respective Mod Pack files included, and import them proper. I don't really know if either of you have the Mod Pack installed, but if so perhaps you'd be willing to help me test that. Love the attire of the guy in the teel and purple - guessing that's Cyber Saku. ð I never knew it was possible to trigger a tech critical pin that doesn't get a three count... Sorry it's pretty sped up but I had a lot I wanted to fit in.. Very rare, like Sen said, but I've had it happen as well. DETERMINATION at work.
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Post by OrochiGeese on Sept 7, 2020 9:42:49 GMT
I never knew it was possible to trigger a tech critical pin that doesn't get a three count... Sorry it's pretty sped up but I had a lot I wanted to fit in.. Super rare, I've also seen Sub CRITs that didn't submit(and not in the ropes), always a big moment when that happens. I still remember a 2004 (OG-)FPD match I simmed between Charlie Haas and Kurt Angle. Haas uses an ankle lock CRITICAL! on Angle but Angle refuses to tap. 5 minutes later, he does it again and Angle taps. It was like he broke the second leg and that one triggered the tap out. It was awesome! ð It's awesome when an edit fights out of the tech or sub CRITICAL! and so rare that it's memorable! At the moment none of them are up although the end goal is to eventually share most of them. Truthfully I would have begun doing so at least a year ago if not for the fact that almost all of my edits make use of the Extended Move List feature included on the Mod Pack. I haven't really simmed a match between them with their bare-bones default movesets in roughly 2 years and as such, the quality control was in question because anyone else who could download and sim said edits would get a performance far too different from that of my own when testing them. They'd be missing out on extra moves, priorities, and sequences. Some things are set to only occur under certain conditions, like a signature move that occurs once per match and gets a near-fall if a pin is attempted. It might only come out after a specific time/damage threshold is reached or when all other moves have been exhausted, such as a desperation finisher. In a few fringe cases there are moves that only see use when an edit teams/fights with a designated friend or rival. I both want and fear the Extended Move List mod. I see it as the way toward as close to a perfect edit as the RNG will allow us...and also the way to absolutely DECIMATE my free (and likely not so free) time. Extended Move Pack + Move Craft = Geese gets sucked back down the FPW Wonder Hole and never comes out again ðē I totally understand about the issues with converting a full, finished edit to bare bones. I think it's probably too much time to do so. Eventually most everyone will have the mod pack installed anyway. Spike just gave us a helluva year of excitement but we're all gonna need the mod pack to keep that going. Including me who has been putting off downloading it from the start cause I fear for my very life! ðĪŠ Suffice it to say I wasn't ready to compromise all of that just to get my stuff out there. What's kind of cool though is that about 2 weeks back Carlzilla included a "Full Wrestler Export" feature that apparently allows you to upload an edit to the workshop, with all of their respective Mod Pack files included, and import them proper. I don't really know if either of you have the Mod Pack installed, but if so perhaps you'd be willing to help me test that. That "Full Wrestler Export" option sounds really great!! Unfortunately, I don't actually have the mod pack installed yet though ðĨ
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Post by October Raven on Sept 8, 2020 17:21:11 GMT
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