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Post by Recall on May 20, 2019 7:26:03 GMT
In Japan the idea of an escaping style cage match isn’t really a thing, while an electrified explosion cage deatatches actually happened though are a relic of the past. The cage deathmatch type in Fire Pro World just doesn’t work very well as escapes happen way too quickly regardless of the number of participants and changing it to a pin fall variation just turns it into a regular match, even with weapons included. I’m not quite sure why this match type was put in the game? Do others enjoy it? Have you had an exciting cage moments in the game? I did a little test to see how the match type currently plays out with different logic settings and the matches always just suck. youtu.be/aw-5zg99LeU
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Post by Dawnbr3ak3r on May 20, 2019 10:01:07 GMT
I've simmed maybe 5 Cage Deathmatches, both with and without the modified Cage Deathmatch Logic mod enabled and they just kind of suck regardless.
I'd rather just sim a regular Singles Match.
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Post by Senator Phillips on May 20, 2019 12:20:45 GMT
They're perfectly fine if you turn escapes off. Which I prefer anyway, because escape rules never made sense to me. Why would anyone ever win a fight by running away from their opponent?
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Post by Severla on May 20, 2019 12:23:07 GMT
They're perfectly fine if you turn escapes off. Which I prefer anyway, because escape rules never made sense to me. Why would anyone ever win a fight by running away from their opponent? To this day I still laugh that Luke Hawx made that joke during a feud he was in. He said 'I know a match where [the guy] cant get away from me!' My friend yells 'A CAGE MATCH!' Hawx: 'What? NO! YOU CAN CLIMB OUT AND RUN!'
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Post by amsterDAN on May 20, 2019 14:04:32 GMT
Aside from the general suckiness of the match mechanics and everything else mentioned so far in the thread, my biggest complaint about cage matches is that for a FreeCam loyalist such as myself, watching a cage match from angles other than the default cam can be extremely disorienting. It seems to cause this sort of parallax scrolling between the far panels of the cage and the foreground panels that messes with my eyeballs and makes me feel almost seasick. The effect isn't so pronounced if I change from the chain-link cage to an old school square-style steel cage, but it's still pretty dizzying.
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Post by LankyLefty17 on May 20, 2019 15:46:22 GMT
They're perfectly fine if you turn escapes off. Which I prefer anyway, because escape rules never made sense to me. Why would anyone ever win a fight by running away from their opponent? I agree. I generally use a cage match for the visual, knowing it isnt really much different from a normal match. But if you turn DQ off and throw in some weapons (via mods) you can have a fun, brutal match as a feud ender.
Here was one I had on a recent show...
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Post by Recall on May 20, 2019 16:23:13 GMT
You can put weapons in without a mod. You an add weapons to all the deathmatch match types.
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Post by amsterDAN on May 20, 2019 16:29:06 GMT
You can put weapons in without a mod. You an add weapons to all the deathmatch match types. Yeah, but with the mod you can put in more weapons than the vanilla game allows for, add weapons to any match (not just deathmatches), and run deathmatches in any venue.
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Post by jpthunder01 on May 20, 2019 16:42:49 GMT
Would be cool if the cpu would follow you outside the cage instead of automatically going to the center of the ring until you come back.
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Post by Deleted on May 20, 2019 18:18:09 GMT
I don't mind playing a cage deathmatch once in a while.
They would be useful in promoter mode if you had a couple of edits in a feud, but the fact that ALL the matches have to be the same ruins that thought.
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Post by OrochiGeese on May 20, 2019 22:00:58 GMT
Escape cage matches in FPW are really difficult because the AI is just not suited for it.
I think Flexibility controls how often you go for Cage Escapes but that just isn't a precise enough tool. You can get really anticlimactic endings as a result of an edit hitting a non-signature move and then just deciding to hightail it out of there.
If you are playing 1P vs. 2P you can agree on certain rules to make the mode work. But AI vs. AI is really rough. And you almost never see cage dives either which essentially just turns these matches into Ice Climbers.
I happen to hate Escape Cage matches in modern pro wrestling 99% of the time. I grew up watching pro wrestling in the 80's and the purpose and psychology of cage matches were completely different than today's "Ultimate Ninja" parkour spot stuffing style.
Back then, cage matches were reserved for two people who hated each other or to restrict a cowardly heel or a heel in a faction from getting the best of a face in a feud-ending match. Often the cage was specifically chosen as a reaction to the story up until that point. Wanna stop the Horseman from continuing to help Flair cheat to win? Throw him in a cage with Dusty or Sting. Wanna stop a cowardly heel from escaping the anger of a face and ensure they receive their comeuppance? Throw them in a cage. The face doesn't WANT to escape, they want their fair match and maybe their revenge. The last thing they want to do is to leave the cage. The cage is meant to keep people in. It's not a f'n jungle gym play set!
I do like 1 aspect of modern "escape" cage matches. There's that moment in some Title matches where a face has to decide whether they want to win the match (and often a Championship) by climbing out of the cage OR deal more damage to the heel who likely hurt/cheated them in the past. That story element always intrigues me.
But you can actually get that element with modified escape cage match rules. If you set a stipulation that says: "Both wrestlers have to escape to win but they are only allowed to attempt an escape once they score a pin/submission," you keep all the psychology of a regular match but add an extra element of intrigue to the end of the match. It's a pretty good compromise that keeps the Cage match from becoming a rope-climbing contest in high school gym class.
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Post by adwhizz on May 21, 2019 21:03:37 GMT
If they could fix the glitch where it's damn near impossible to stop The CPU from leaving the ring once they start climbing the cage it would be way more fun
That and making it possible to set the win condition to pin OR submission, not both.
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Post by DM_PSX on Jun 4, 2019 19:44:39 GMT
They're perfectly fine if you turn escapes off. Which I prefer anyway, because escape rules never made sense to me. Why would anyone ever win a fight by running away from their opponent? Because like everything else, it eroded over time. These days the cage is just a prop to bump off of. :) The original point was to keep the heel in, and his buddies out. Then they fight to the finish to settle things and the winner walks out when he's done.
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Post by OrochiGeese on Jun 4, 2019 19:57:42 GMT
I also hate, hate, the modern "fence" style cages that are used. They look like you're about to get attacked by rabid dogs then mugged by someone huffing a bag of body odor. I miss the old 80's blue steel cage that had some real heft to it. The modern fence caging has way too much "give" whenever someone is whipped into it. It looks stupid. The cage shouldn't move. One reason I like the Elimination Chamber is because the infrastructure itself looks imposing.
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Post by Recall on Jun 5, 2019 3:44:43 GMT
The fence look isn’t that modern, it’s been the default look for cage matches for decades in many territories and countries. It’s just that the WWF wanted a cage that let them film easier through with their cameras and supposedly something long lasting.
The big blue cage was awesome though as I totally agree it had some real weight to it :)
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