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Post by privateradio87 on Mar 5, 2019 22:41:20 GMT
PS4 or PC?
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Post by Señor Joe on Mar 5, 2019 22:43:35 GMT
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Post by privateradio87 on Mar 6, 2019 14:45:11 GMT
Aw, I'm a PS4 guy and a bunch of great templates just went up. On PC I hear people talk about DJKM's templates, if that helps any.
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Post by Brick9mm on Mar 6, 2019 15:08:56 GMT
It isn't a very good idea to rely on templates as if you aren't changing everything about them, you're probably doing something wrong, and if you change everything about them, there's no need to use templates.
Don't be afraid to experiment until you gradually figure things out.
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Post by Pandakid on Mar 6, 2019 15:54:51 GMT
It isn't a very good idea to rely on templates as if you aren't changing everything about them, you're probably doing something wrong, and if you change everything about them, there's no need to use templates. Don't be afraid to experiment until you gradually figure things out. Pretty much this, only times being makinga female template so you don't have to spend as much time changing poor old John Smith
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Post by tutimane on Mar 6, 2019 16:21:33 GMT
Make your own template, best way to learn is to fiddle with it yourself. Be ready to experiment and you will get what you want faster than a template. I've tried the PC templates out there and it all just seemed frivolous.
That being said I'm working on my own template to release soon haha!
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Deleted
Deleted Member
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Post by Deleted on Mar 6, 2019 17:09:19 GMT
I used to think using templates was a quicker way to make an edit. After a while I came to the conclusion that my edits were all the same and dull, so I started again. I now start from scratch every time just so every edit feels like it has individuality.
The logic side of things is quite daunting at first but just download some edits, have a look at their logic and you'll soon find logic isn't really that difficult to work out. Use a bit of common sense and you'll not need any templates at all.
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Post by LankyLefty17 on Mar 6, 2019 18:23:41 GMT
I used to think using templates was a quicker way to make an edit. After a while I came to the conclusion that my edits were all the same and dull, so I started again. I now start from scratch every time just so every edit feels like it has individuality. The logic side of things is quite daunting at first but just download some edits, have a look at their logic and you'll soon find logic isn't really that difficult to work out. Use a bit of common sense and you'll not need any templates at all. This would be my recommendation as well. Instead of an official "template", try out a few edits on the workshop, and when you find a style you like look under the hood to see how they set up logic and moves. That should be a good base to start to get familiar with the mechanics.
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Post by amsterDAN on Mar 6, 2019 18:29:09 GMT
Templates are nice when you're just getting started but as others have said, don't lean on them too heavily, and whatever you do don't just design an attire and call it a day without fiddling with the logic a bit. Some of the most popular templates for PC have an absolutely bizarre trademark to them, a 5% chance of random pins occurring to a downed opponent in critical damage, which to most people who play this game is a major no-no. (Even crappy Spike default edits don't do this and are set to 0%, as they should be.) So if I look under the hood of someone's edit and see those 5%s, I know exactly who's template you're using and it's an instant unsubscribe for me because you aren't showing me anything I can't find several hundred times on the workshop already. So yeah, be sure to always give your edits their own personal twist; too many templates sucks the soul out of the game.
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Post by djkm77 on Mar 6, 2019 19:18:01 GMT
The reason I add the 5 percent is so the matches won't drag on forever. If you are having tag matches or using older edits this is a must. I did not come up with this myself but was voted on by a handful of Fire Pro veterans that have been playing for years. That being said once you assign enough moves to pins you can lay off the 5 percent.
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Post by amsterDAN on Mar 6, 2019 19:52:29 GMT
I'm sure in the three-priority days those random pins were a must, but in the current iteration of Fire Pro it's pretty unacceptable for a match to ever end after a drop toehold or a front headlock or anything like that, tag match or not, unless we're doing some sort of la magistral or snazzy clutch. Or perhaps if the edit's gimmick is that of a relentless pinner.
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Post by TwistC on Mar 6, 2019 20:16:15 GMT
The reason I add the 5 percent is so the matches won't drag on forever. If you are having tag matches or using older edits this is a must. I did not come up with this myself but was voted on by a handful of Fire Pro veterans that have been playing for years. That being said once you assign enough moves to pins you can lay off the 5 percent. in the era of 12 prios, having any percentage of a random pin in critical damage is already unacceptable. But on TEMPLATES? Thats... No. I can see many new edit creators using templates as a base, and seeing random pins in critical as a completely fine thing because of this, when in reality its a terrible way to circumvent fucking around late in a match. Its a faulty duct tape for shoddy logic.
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aroo
Steel Johnson
Snackdown
Posts: 243
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Post by aroo on Mar 6, 2019 20:17:47 GMT
The reason I add the 5 percent do you even sim or do you have you not gotten a pinfall off irish whip bump or turnbuckle bump yet to realize how dumb that is especially now that we have 12 prios i think everyone would vote to remove those 5% pins now
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Post by Dawnbr3ak3r on Mar 6, 2019 20:19:18 GMT
I will always recommend Random Pins in Small Damage as it deals some Spirit Damage early on, and *maybe* Large Damage depending on the edit's build, but never in Critical Damage. Flash Pins, such as the Small Package, Mysterious Rana, Aka-Kiri don't count as Random Pins. Several of my Lucha, Catch-Style, and Heel Edits use Flash Pins regularly and it's pretty rare that a match doesn't end on a Flash Pin for these edits. I've been watching a lot of lucha the last two years or so and matches don't often end on a big Finisher like in WWE or NJPW.
I generally give my edits some weaker-looking Submissions in Small Damage (Headlocks, Neck Cranks, etc.) and occasionally Large Damage if I think it fits the edit's build. If the edit is a Submission Expert, they'll almost always focus a certain body part. I also mix-and-match targeted moves to tell a story - IE: "You can't defend against a Leg Bar if your Arms are destroyed." I never put Random Submissions in Critical Damage. All of my Grounded Submissions are preceeded by a "tell" setup move. Standing Grapple Subs are the exception and I only use them if they're a Signature or Finisher - One of my original edits, Abelia Grenadine, has the Bat-Hanging Neck Lock as a Signature Move and will occasionally win matches with it.
As far as templates go: I don't use them. I've never really had to. I have my own Logic philosophies in which most of my edits follow. There's very little deviation from the general setup that I use and it's different from what others use. You can use templates if you wish, but I *strongly* recommend learning the Logic system while referencing guides so that you don't need to rely on templates all the time. I've used a template maybe twice in the last ten years or so of playing this series out of curiosity.
Also, I'm not saying there's a right way or wrong way to set up your Logic, but the general courtesy is to not use Random Pins/Subs in Downstate slots. If you're building your edits to be used within the confines of your own roster, do whatever you please, but as soon as you start mingling with others' edits, you're probably going to end up making changes to those edits. I know I have.
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Post by tutimane on Mar 6, 2019 20:45:19 GMT
To tag on the convo, I do enjoy upset wins, it's better than 5 star matches all the time.
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