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Post by OrochiGeese on Oct 30, 2024 21:24:07 GMT
Rolling Koppo Kick Flying European Uppercut Flying Enzuigiri Crab Walk Elbow Drop The Rolling Koppo Kick and Flying European Uppercut are both picture perfect! I love the wind-up timing on the uppercut that occurs right before the strike. I have a new edit whose C2C slot I just couldn't figure out for the past week. The Flying Enzuigiri is incredible cool and is immediately getting a good home. Angle of impact is so cool as is the spin-off bump the attacker takes after. Crab people 🦀 crab people 🦀
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Post by Dawnbr3ak3r on Oct 30, 2024 21:43:17 GMT
Rolling Koppo Kick Flying European Uppercut Flying Enzuigiri Crab Walk Elbow Drop I've hardly touched the game in a few months, but all of these are giving me an itch to do so.
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Post by Fuee on Nov 1, 2024 9:27:38 GMT
Bunch of swan dive/springboard moves from the run-up position Swan Dive Diving Elbow Drop Swan Dive Firebird Splash Swan Dive Shooting Star Press Swan Dive Senton Atomico Swan Dive Body Press Swan Dive Frog Splash
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Post by OrochiGeese on Nov 1, 2024 21:33:54 GMT
Those are fun and useful! I especially like the elbow drop and shooting star press! 👏
I also really like having more stylistic options from that position too. I'm glad people are creating moves that vary from the standard "run -> jump on turnbuckles -> rebound backward into attack" strategy of the default moves from that spot.
Any plans to do some similar style moves from the "run rebound to Dazed Standing" position?
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Post by Fuee on Nov 1, 2024 21:43:24 GMT
Like the standing version of the same position? I'm not really sure what to do from there
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Post by OrochiGeese on Nov 1, 2024 22:26:36 GMT
Yeah, like the moves to a dazed, standing opponent but with the set-up you used where they go outside the ring first rather than "run-rebound" off the turnbuckles. But only if you're into it and actually see yourself using them, of course.
I think there's potential value in using your set-up for some flying moves to dazed, standing opponents since the attacker is facing their opponents straight on rather than having to rebound backwards and then twist around like in the default set-ups. Moves that are a bit more complicated and require more prep time may be able to be done easier (or at all). The attacker won't have to invest so much time in the "rebound/twist" animation before they are able to actually attack. So like a move that rotates/flips in the air could be cool. Or even just a move that hits straight on can get a boost from jumping off the ropes and going directly at the opponent.
I don't have any particular moves in mind, this is just kind of general musing 🤔
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Post by Fuee on Nov 3, 2024 23:54:52 GMT
Yeah, like the moves to a dazed, standing opponent but with the set-up you used where they go outside the ring first rather than "run-rebound" off the turnbuckles. But only if you're into it and actually see yourself using them, of course. I think there's potential value in using your set-up for some flying moves to dazed, standing opponents since the attacker is facing their opponents straight on rather than having to rebound backwards and then twist around like in the default set-ups. Moves that are a bit more complicated and require more prep time may be able to be done easier (or at all). The attacker won't have to invest so much time in the "rebound/twist" animation before they are able to actually attack. So like a move that rotates/flips in the air could be cool. Or even just a move that hits straight on can get a boost from jumping off the ropes and going directly at the opponent. I don't have any particular moves in mind, this is just kind of general musing 🤔 I gotchu The only real use I could see for it is if apron to ring springboards don't fire often (which I don't know 'cause I don't sim), otherwise it's pretty much just those with extra steps
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Post by OrochiGeese on Nov 4, 2024 5:11:34 GMT
LOL, I didn't even realize how your modified setup was similar to the apron to ring springboard moves 🤦♂️
So you're 100% right - any moves to standing dazed opponents can just be done from that setup instead 💡
I haven't noticed any issues with getting those moves to trigger. Also, I think the initiating range for that position is even larger than compared to the standing version of run rebound moves.
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Post by Fuee on Nov 8, 2024 13:30:52 GMT
On second thought, though, I suppose it'd be useful for edits who use a ton of springboard dives, for variety. If I can re-figure out how to do it, I might dump a work file of the setup onto the workshop sometime In the meantime, though Solve Coagula Reverse Black Magic (???) Fire Thunder Driver B (old move, just reworked a fair bit) Gory Crusher B Gory Crusher (back grapple) Feint Enzui Solebutt
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Post by OrochiGeese on Nov 9, 2024 5:08:36 GMT
On second thought, though, I suppose it'd be useful for edits who use a ton of springboard dives, for variety. If I can re-figure out how to do it, I might dump a work file of the setup onto the workshop sometime Added variety is always a plus, but if it's too much of a chore to work with that set-up, then it isn't worth it. New moves look awesome - I really love the Reverse Black Magic and Feint Enzui Solebutt. I have so many wrestlers that use kicks from the C2C set-up so I love seeing new really cool options like these! Gory Crushers look brutal too 😁 And there's something about the timing in the stepping forward/jumping that makes the Fire Thunder Driver B extra cool!
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Post by Fuee on Nov 11, 2024 22:25:46 GMT
Vertical Backdrop B Delayed Vertical Backdrop Backbreaker → Lariat
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