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Post by IGgy IGsen on Feb 16, 2020 10:15:18 GMT
I mean, I know the guy doing the dropkick is whiffing here, but it looks like the big guy does a takedown from behind and the dropkick guy hits him in mid-air...
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Post by saintcross on Feb 16, 2020 10:49:44 GMT
Been meaning to create an account here.
Anyways, since someone already posted my best clip
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Post by IGgy IGsen on Feb 16, 2020 11:07:22 GMT
Been meaning to create an account here. Anyways, since someone already posted my best clip Haha, this is nuts! Welcome to the forums.
I'd say feel free to post what you view as your best moment again because I either missed it or fogot it. Plus it can't hurt to see something good twice!
Due to the screwy pinfall your clip reminded me of when this happened to me a while back. I didn't gif it then so I had to go and find it. For clarification: Undeddie Guerrero got pinned off of his own finisher.
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Post by saintcross on Feb 16, 2020 12:09:27 GMT
Thanks. Long overdue.
What gets me about the previous clip is that I don't have any edits pin on Critical without a priority. Not complaining though, even if my guy lost.
Here's my best clip:
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Post by Ramon on Feb 18, 2020 13:33:11 GMT
Thanks. Long overdue. What gets me about the previous clip is that I don't have any edits pin on Critical without a priority. Not complaining though, even if my guy lost. Here's my best clip:
Damn! That's a crazy spot! :D Glad you captured it. Also, welcome to the forums. :)
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Post by Timberwolf on Feb 18, 2020 21:39:15 GMT
I love the head banging taunt from the Stardom DLC. My two teams of the Twisted Sisters vs the Beer City Bruisers. The Twisted Sisters have a hard rock/heavy metal gimmick. The Beer City Bruisers is a biker team that likes to drink and kick ass. Both teams just love to fight and this match was exactly that. A fight. Leg Lift Headbutt Rush > Headbang Taunt > Pin These two teams were just killing each other and I was on the edge of my seat watching the match.
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Post by OrochiGeese on Feb 19, 2020 6:21:37 GMT
Sounds like a great match!! 👍 And it's such a great feeling to get back into edit making and simming after a break and start seeing classics like that. Fire Pro can draw in like few other games.
Was the time limit set to 30 minutes or can we just pretend that it was for the full near-TLD effect 😁
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Post by Timberwolf on Feb 19, 2020 8:29:51 GMT
Sounds like a great match!! 👍 And it's such a great feeling to get back into edit making and simming after a break and start seeing classics like that. Fire Pro can draw in like few other games. Was the time limit set to 30 minutes or can we just pretend that it was for the full near-TLD effect 😁 Pretty much unlimited time. I say pretty much because I do have a 60 minute time limit in the unlikely event RNG decides to be stupid and not kick in a pin prio or maybe there is one save too many, which extends the match. I had a tag match go 55 minutes once because saves kept getting broken up. I lowered coop a bit for my tag specialists and that seemed to cut down on the save attempts. My typical tag match now goes about 15 to 25 minutes.
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Post by OrochiGeese on Feb 19, 2020 19:51:45 GMT
Pretty much unlimited time. I say pretty much because I do have a 60 minute time limit in the unlikely event RNG decides to be stupid and not kick in a pin prio or maybe there is one save too many, which extends the match. I had a tag match go 55 minutes once because saves kept getting broken up. I lowered coop a bit for my tag specialists and that seemed to cut down on the save attempts. My typical tag match now goes about 15 to 25 minutes. Do you have rope breaks on? I'm considering turning them off for tag matches so that wrestlers can "cut off the ring" better without rope breaks ruining what could be perfect isolation pin moments. In FPR I did the same thing but for some reason I've had rope breaks on for tag matches in FPW. I was really comfortable and happy with how tag matches were going early on in FPW before Spike changed the touchwork setting. Now I regularly see potential match ending moments (and priorities) ignored so the wrestler can tag their partner. I really hate that and don't sim as many tag matches as I used to as a result. My typical tag match tends to be like 20-30 minutes and I did see one last week that I wish I had given a 45 minute time limit too. It was hot all match but then got awesome around 25-30. Unfortunately it ended anticlimactically with the 30 minute time limit being reached even though it probably would have done so naturally within a few minutes.
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Post by astrozombie on Feb 19, 2020 20:30:18 GMT
I've been turning it off for all tag matches too recently. You could make the argument a good tag team has a fast guy to block or break up pins but I just find it too easy to get a foot on the rope (for most moves) when they try to drag them into their corner/cut off the ring.
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Post by OrochiGeese on Feb 19, 2020 20:49:38 GMT
Yeah, Fire Pro wasn't really programmed to understand and honor the psychology of cutting off the ring.
In a wrestling match with human wrestlers, they can get close to the ropes in their corner without a rope break happening - mainly cause they are all working together with the ref and booker. But in Fire Pro, it all comes down to "rope detection" rather than whether or not a rope break was booked for that spot.
So there's really no way to use a "cut off the ring" strategy and ensure rope breaks aren't constantly happening. I hate watching an awesome corner tag team move basically ruined cause a rope break happens.
It's just one of those situations where Fire Pro as a sim somewhat falls short and so we have to compensate by turning off rope breaks in order to get the overall tag match psychology effect that we want.
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Post by Love Wilcox on Feb 20, 2020 8:52:16 GMT
Yeah, Fire Pro wasn't really programmed to understand and honor the psychology of cutting off the ring.
To be fair, Fire Pro wasn't really programmed to understand and honor the psychology of rope breaks either xD Which is why I always have them turned off regardless. I know there are mods that help but there's nothing worse than seeing an edit begin an autopin or top rope move and knowing with 100% certainty that the move will end with a rope break before the move animation is finished.
I wish when opponents were on the ropes, there would be a % chance for a rope break based on how damaged they are just to add a bit of drama to pinning near the ropes.
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Post by joshthejerseyboy on Feb 21, 2020 6:20:17 GMT
A brutal back and forth spot between two of my deathmatch guys
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aroo
Steel Johnson
Snackdown
Posts: 243
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Post by aroo on Feb 21, 2020 10:58:03 GMT
Some truly inspired stuff happened this fire pro stream
A DQ finish the likes of which I haven't seen before
Kaede Tamura assaults Kira D'Amon after she injures her.
an inspired finishing sequence
the greatest finisher in fire pro history gets invented
Kolone-mania runs wild
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Post by saintcross on Feb 22, 2020 21:09:08 GMT
A stunning reversal
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