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Post by Fuee on Jun 22, 2019 18:23:39 GMT
Stop, he's already extinct
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Post by mortula13 on Jun 22, 2019 23:24:32 GMT
just witnessed a war crime, you guys
That's disgusting. Love that move though my first edit follows that up with a german w/pin as a finish.
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Post by turrible666 on Jun 23, 2019 17:21:28 GMT
From a battle royal that got just a little bit out of hand, Uncle Smelly reveals himself to be a man without honor
Then, IT HAPPENED AGAIN, but with a drastically different result this time
(legit forgotten I had given that priority sequence to two people, and I should probably change it. Oh well)
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Post by Zealot on Jun 23, 2019 17:37:34 GMT
Oh my. That last video was amazing. I jumped out of my chair.
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Post by DM_PSX on Jun 23, 2019 17:40:08 GMT
just witnessed a war crime, you guys
There's compression errors over the referee's head while he is moving. It's like he's literally losing his mind.
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Post by OrochiGeese on Jun 27, 2019 5:50:18 GMT
Thunder Strike stops a "marauding" Barton in his tracks!
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Post by OrochiGeese on Jun 28, 2019 5:29:45 GMT
What's the lesson here, Kurt? Next time sell the damn STO 😡
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Post by Fuee on Jun 28, 2019 6:20:37 GMT
What's the entrance theme at the end? Sounds like a Chrono Trigger track
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Post by OrochiGeese on Jun 28, 2019 6:36:06 GMT
I'm using "In Spite of Age" from KOF 2002: Unlimited Match for JET Hamada's theme.
I definitely hear the Chrono Trigger vibe too! 🎶
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takuan
Steel Johnson
Posts: 154
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Post by takuan on Jun 28, 2019 13:28:45 GMT
6-Man Mayhem featuring a rare Finsher Theft followed by an even rarer Revenge Finisher Theft!
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Post by Dawnbr3ak3r on Jul 2, 2019 10:22:02 GMT
Just Lucha Things:
And this ending sequence was perfect:
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Post by Shiftygism on Jul 2, 2019 11:12:07 GMT
After many simmed matches, my guy finally hit his five step priority...
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Post by OrochiGeese on Jul 2, 2019 21:18:19 GMT
That was beautiful 😭😁
Chicken dance was the highlight (...naturally 🐔 ) but I really love how you chained the sliding kick into the run-up cutter!! I have one of my edits doing the run-up cutter and I chained it to the back grapple "pull down" move. The opponent gets up dazed so its easier to hit. Originally I chained it to a Strike Exchange clincher but they kept avoiding it too easy since they get up non-dazed from the clincher. I really love how you managed to have him hit that on a non-dazed opponent! 🏆👏
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Post by Shiftygism on Jul 3, 2019 16:16:16 GMT
Yeah, that was pretty neat.
I've been a mostly visual Edit maker and have a ton of legends made, but it wasn't until recently when I started making original characters I finally got invested in the logic settings and simming aspects of the game. The priority stuff is really cool...but man, I wish there were more spot options to chain like corner to center moves and outside dives.
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Post by OrochiGeese on Jul 5, 2019 6:49:15 GMT
Okite Yaburi Battle: Geese Walker vs. Wang Gom-Bu!
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