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Post by gurf on Jul 28, 2020 3:03:09 GMT
Need to clean it up a little, but good lord does this look cool. Anddd after making 30 or so moves, I've finally decided to assign them to some of my edits
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wepner
Steel Johnson
Posts: 144
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Post by wepner on Jul 28, 2020 5:01:37 GMT
That looks so cool! That edit on the left looks really familiar! Any plans on putting original edits on the workshop? I really enjoyed your edits back in the day.
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Post by Love Wilcox on Jul 28, 2020 11:19:22 GMT
gurf holy shit that looks so good!
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Post by OrochiGeese on Jul 28, 2020 13:44:25 GMT
Gurf, that is incredible!! 👏
I love how smooth the transition is to the cutter. Not only does the animation flow really well but you managed to sneak in like a half second of "anticipation" delay to get the crowd hyped right before the drop!
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Post by IamAres on Jul 28, 2020 18:24:02 GMT
Gurf, that is incredible!! 👏 I love how smooth the transition is to the cutter. Not only does the animation flow really well but you managed to sneak in like a half second of "anticipation" delay to get the crowd hyped right before the drop! Timing is everything. So many people underestimate the importance of timing in wrestling. The biggest thing I see that a lot of move makers could do better (and I guess a lot of actual wrestlers, especially less experienced ones, do it too) is that they move way too fast. You need that additional split second more often than not. Just that part of a moment where the fan, the viewer, etc, can go "oh shit, EXCITE" "oh no, my guy's gonna lose," or whatever the reaction might be. That move does look really good, Gurf. The timing is spot-on. I like that he backspins into the diamondcutter too. I wouldn't have thought that would look that fluid.
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Post by OrochiGeese on Jul 28, 2020 19:52:10 GMT
Timing is everything. So many people underestimate the importance of timing in wrestling. The biggest thing I see that a lot of move makers could do better (and I guess a lot of actual wrestlers, especially less experienced ones, do it too) is that they move way too fast. You need that additional split second more often than not. Just that part of a moment where the fan, the viewer, etc, can go "oh shit, EXCITE" "oh no, my guy's gonna lose," or whatever the reaction might be. Yeah, 10000% agree. That's why I've been tweaking some of the default moves. Just adding like 2-3 seconds delay before the slam part of the Original Oosotogari Buster makes such a difference to me. The anticipation right before the slam and the feeling that the attacker may be matching it with a facial expression really adds to the impact and overall feeling of the move. That's one reason the Rock was masterful at what he did. He knew how to inject so much personality into his moves (especially his finishers but even the weaker ones too) with those delays. That move does look really good, Gurf. The timing is spot-on. I like that he backspins into the diamondcutter too. I wouldn't have thought that would look that fluid. At first I thought he was going for like a back spin kick so I was shocked when it turned into a cutter and was as smooth as it was! 😲
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 28, 2020 21:09:47 GMT
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Post by Staubhold on Jul 28, 2020 21:46:54 GMT
WHA-? How?
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Post by gurf on Jul 28, 2020 22:13:17 GMT
That looks so cool! That edit on the left looks really familiar! Any plans on putting original edits on the workshop? I really enjoyed your edits back in the day. I probably will at one point since I'm fully back in the game. This is assuming I quit spending HOURS in Move Edit every time I play now. Similar to Geese, I tend to start to work on a edit, and think "Man, he needs a better stomp" then end up in Move Edit. And below is my actual reaction when I accidentally spliced the spin (Standing Screw high Kick) into a cutter.
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Post by snyperstyle on Jul 29, 2020 2:53:13 GMT
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Post by OrochiGeese on Jul 29, 2020 20:39:34 GMT
I'm like open-mouthed SHOCKED at the Dhalsim dance and kick 😲😲 I probably will at one point since I'm fully back in the game. This is assuming I quit spending HOURS in Move Edit every time I play now. Similar to Geese, I tend to start to work on a edit, and think "Man, he needs a better stomp" then end up in Move Edit. Yeah, I'm spending 90% of my FPW time in Move Craft 😄 And I'm spending like 50% of my time in Move Craft coming up with new ideas for moves AS I make moves 😁 Then after like 3 days of all Move Craft, I'll go to work on an edit and immediately realize that I need a new move or modification of a default that I want to use. And it's RIGHT back to Move Craft 🏃♂️ Fire Pro is pretty damn addictive but this is like on a whole new level. It's like my initial FPD and No Mercy experiences but exponentially more time and mind consuming. Luckily it's as fun too 😁 Oh wow, that pack looks incredible!!!! 👏
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Post by October Raven on Jul 30, 2020 1:15:38 GMT
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Post by ligerbear on Jul 30, 2020 20:24:51 GMT
Wow at the dhalsim kick. Pretty ingenious and sort of surprised other similar moves hadn't popped up yet in retrospect.
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Post by kidfox80 on Jul 31, 2020 20:48:05 GMT
Is There A Limit To Subscribing Moves? I Got A Notice Telling Me That I Have Insufficient Memory. I Thought Buying An External Drive Would Solve The Problem, It Did Not😹How Do I Avoid This, Besides Having To Unsubscribe Certain Moves?Any Help Would Be Greatly Appreciated. Thank You.
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Post by bourbonjungle on Aug 1, 2020 2:57:39 GMT
Is There A Limit To Subscribing Moves? I Got A Notice Telling Me That I Have Insufficient Memory. I Thought Buying An External Drive Would Solve The Problem, It Did Not😹How Do I Avoid This, Besides Having To Unsubscribe Certain Moves?Any Help Would Be Greatly Appreciated. Thank You. Are you on PS4? There are limits on everything you can download. Under the edit menu you can find “file size” at the bottom. It’ll show you the limits and how much memory you’re currently using. Within the game you can unsubscribe and it’ll tell you which aren’t assigned to a wrestler, probably easiest to start by deleting those moves to make space.
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