|
Post by LankyLefty17 on Jan 2, 2020 3:57:32 GMT
And, if we're being incredibly fair here: They've already mentioned Ladder and Table Matches are too difficult to build in the engine the way they want to. The best they could have done is putting a static ladder in the center of the ring and making it a climbable object. Tables was a different story ~ I believe they said they'd have to make "Table Specific" moves as an object type and I don't think it went any further than that. TLC Match seems entirely off the list of things they're going to do. On top of that, it's a Japanese wrestling game. When was the last time there was a TLC match in a Japanese wrestling company? I'm not including Death Matches because they're their own thing. Also, the game has Death Matches. Why in the hell do you need a TLC match to begin with? Shit you right but one question, will their be the real royal rumble? like 50 or 30 wrestlers. Highly unlikely unless you wanna use mods on the PC
|
|
|
Post by wakigatame on Jan 2, 2020 10:44:01 GMT
On top of that, it's a Japanese wrestling game. When was the last time there was a TLC match in a Japanese wrestling company? I'm not including Death Matches because they're their own thing. Also, the game has Death Matches. Why in the hell do you need a TLC match to begin with? I got eaten alive for making pretty much this exact point when people either on here or FPWArena were saying they wanted the Elimination Chamber and Hell in a Cell in Fire Pro World. Some people don't want to admit that just because it happens on American TV doesn't mean fans in other parts of the world give a shit about it and that Fire Pro is, and always has been, a series primarily developed for the Japanese fanbase.
|
|
Kris
JIM MINY
www.twitch.tv/purist_chris
Posts: 79
|
Post by Kris on Jan 2, 2020 12:18:23 GMT
The best things we can change with move editor is to make a set of MMA style moves that have spirit damage to suit pro-wrestling.
I also like the idea of adding moves that cause damage to the attacker - like a top rope splash that ends in an animation where the opponent puts their knees up.
|
|
|
Post by Guacamole Anderson on Jan 2, 2020 14:41:29 GMT
I really wonder what latitude we'll have for projectiles. Given that FPW has the fireball and the mist, I'm assuming we can at least modify them a little. (Insert obligatory Goose Muta "white mist" joke)
But I wonder if we can create other types of projectiles too like a Hadouken, etc. Maybe some kind of "ki/force push" or even a "force choke" of some kind. I also am planning on creating Geese Howard style counters. They already have the "catch and low blow" counter in the game so I assume we're able to do things like this. Even just being able to do a proper fireball ("thrown" vs. "blown") would be great.
|
|
|
Post by bolleat on Jan 2, 2020 16:12:15 GMT
Seems completely nuts but it it might be possible to make a fully animated move where a guy gets a ladder, sets it up,, and climbs to the top to jump off. Or sets up a table and slams a guy through it and so on. Seems quite difficult, but potentially possible.
|
|
nickythemackx
Steel Johnson
Edit wrestlers only......yeah
Posts: 120
|
Post by nickythemackx on Jan 2, 2020 19:23:10 GMT
i hope they create the double attack moves you dig what i mean?
|
|
|
Post by OrochiGeese on Jan 2, 2020 22:59:46 GMT
Even just being able to do a proper fireball ("thrown" vs. "blown") would be great. And if we aren't allowed a visual of the fireball, hopefully we are allowed to simulate the same selling effect. Like a "ki/chi/force" push that knocks the opponent over even without any pixel contact/collision graphic. I also like the idea of adding moves that cause damage to the attacker - like a top rope splash that ends in an animation where the opponent puts their knees up. That's a great idea! It would be cool if we could ascribe CRITICAL! status to those moves as well.
|
|
|
Post by Charged on Jan 4, 2020 10:53:33 GMT
I'm wondering if there will be a limit on the moves, I guess a frame limit. Just wondering if we'll see long move sequences I think someone mentioned Hogan's comeback or Cena's. I like the idea of it, but I suspect there's a risk of abuse. Thinking about online and efed/league perspectives with that.
I have a few ideas of linking moves on my own edits, partly to spare some priority slots and also better some of these chains.
|
|
|
Post by eskiman on Jan 4, 2020 11:04:22 GMT
I'm wondering if there will be a limit on the moves, I guess a frame limit. Just wondering if we'll see long move sequences I think someone mentioned Hogan's comeback or Cena's. I like the idea of it, but I suspect there's a risk of abuse. Thinking about online and efed/league perspectives with that. I have a few ideas of linking moves on my own edits, partly to spare some priority slots and also better some of these chains. I know people will do amazingly creative things like creating the comeback sequences but because it’s classed as a single ‘move’ I imagine there would just be one assignable damage rating, and also the skills/parameters applied to the move would be relevant to only one move in the sequence, which would create issues with balancing. Will someone over assign damage to a move because four others have happened before it and that finishing move therefore needs a boost? Lesser sequences it might be less complicated and be perfectly fine (Samoa joe/mick foleys fashwash > running facewash springs to mind as that is all based on the head and using the same limbs for all of the sequence) There’s been talk of community led damage balancing and I assume decisions would be made with e-fed booking/parity for entering leagues. once the initial fever pitch has died down and moves being uploaded become less crazy and more rational I think those guidelines can start to be drawn out
|
|
|
Post by Charged on Jan 4, 2020 15:32:00 GMT
I'm wondering if there will be a limit on the moves, I guess a frame limit. Just wondering if we'll see long move sequences I think someone mentioned Hogan's comeback or Cena's. I like the idea of it, but I suspect there's a risk of abuse. Thinking about online and efed/league perspectives with that. I have a few ideas of linking moves on my own edits, partly to spare some priority slots and also better some of these chains. I know people will do amazingly creative things like creating the comeback sequences but because it’s classed as a single ‘move’ I imagine there would just be one assignable damage rating, and also the skills/parameters applied to the move would be relevant to only one move in the sequence, which would create issues with balancing. Will someone over assign damage to a move because four others have happened before it and that finishing move therefore needs a boost? Lesser sequences it might be less complicated and be perfectly fine (Samoa joe/mick foleys fashwash > running facewash springs to mind as that is all based on the head and using the same limbs for all of the sequence) There’s been talk of community led damage balancing and I assume decisions would be made with e-fed booking/parity for entering leagues. once the initial fever pitch has died down and moves being uploaded become less crazy and more rational I think those guidelines can start to be drawn out I'd be completely fine with that as I would prefer a set model than devising my own as I lot of my chains would be to add a taunt or extra bit of animation to a move e.g. Falling down after the airplane spin, I currently use a priority into the drop taunt. I also have an edit who does the super kick and I'd love to give her Shawn Michaels like sells and a pin to it. So one point of damage etc is perfect for me.
|
|
|
Post by invader3k on Jan 4, 2020 16:59:22 GMT
As brought up a few posts ago, upping the timed battle royal wrestler limit would be nice. I know it's already possible with the PC mods. I don't get why they can't officially implement this. Royal Rumble type matches have become a bigger thing in parts of the world over the years, with New Japan doing their own version, IIRC.
|
|
|
Post by nwdogg on Jan 4, 2020 18:59:51 GMT
The one big thing I'd love the Move Craft to do, but I know it probably can't, is to create new 'stances'. I never really like any of the available options, so it's at best just a 'close enough' for most edits. It seems like the animations could be created just like the moves, but since the stances are completely separate I doubt it will be possible. Maybe it's something that could be modded in later?
|
|
|
Post by OrochiGeese on Jan 4, 2020 22:28:04 GMT
The one big thing I'd love the Move Craft to do, but I know it probably can't, is to create new 'stances'. I never really like any of the available options, so it's at best just a 'close enough' for most edits. It seems like the animations could be created just like the moves, but since the stances are completely separate I doubt it will be possible. Maybe it's something that could be modded in later? Welcome to the C!C 😀 You bring up a great point and question. While I think stance-creation and inclusion would be difficult due to the fact they are chosen in a different area, I think there could be some work-arounds. Not only can we create new moves with animations we choose, but we can create our own visual styles with those moves to some extent. Granted - I've never use wazamake so I'm not sure exactly how easy it is to do this, but here is my idea: For example, you get an older wrestler who maybe has bad posture due to injuries - you can utilize some version of that angled posture in all of their striking moves by splicing moves together in a certain way. So you'd start the chop with an animation from another move that utilizes a wrestler bending over and then you'd turn it into a chop. You can create a signature visual style for enough moves for a wrestler that it essentially becomes its own stance - with the exception of the core walking stance, of course.
|
|
|
Post by fullMETAL on Jan 5, 2020 23:03:50 GMT
Like in that one chunk of SmackDown games where there were a crapton of variations on Clotheslines, Powerbombs, Spinebusters, Scoop Slams, and Vertical Suplexes, etc, specifically for certain wrestlers (Brock, Booker, Austin, Rock, HHH, even Hardcore Holly's specific Armlock Scoop Slam, etc) before everything got culled down to only a few variations, right?
|
|
|
Post by Love Wilcox on Jan 6, 2020 0:41:10 GMT
Now every wrestler can have their own variation for every move in the game... if you can stomach the sheer amount of effort that would take xD
|
|