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Post by sofia on Jul 17, 2019 8:24:06 GMT
I can't come up with a better thread title, but here goes.
Felt like putting this in a separate thread because, while it's in part about what I said in the thread title, there's a part that's a bit more interesting at the start of the tweet...
"We're currently working on getting Parts and Move Crafting out by the end of the year. Besides that, we are also working on other DLC. We should be able to make an announcement sometime in the middle of next month, so stay tuned."
While it had been mentioned off and on, this is the first time they've given something close to a concrete date for the move making feature used for the custom move mods; as well as the ability to officially import custom graphics.
The other DLC hasn't been 100% confirmed, but there are apparently placeholders in the game data if you poke around with tools for data-mining. So we'll see if we get confirmation of a third official promotion collab then!
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Post by Shiftygism on Jul 17, 2019 11:19:33 GMT
It would be nice if they told us what is covered by the current season pass, and if there will be a season two pass. Didn't like that "do I gotta pay for this or not" moment when the Jay White pack dropped. I would assume everything besides the Suda51 story will be extra.
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Post by Zealot on Jul 17, 2019 12:14:03 GMT
"Parts and Move Crafting" is an interesting direction I never thought they would go in considering how they reacted when the hidden move data was found early and Carl was doing multi-priorities waaaay before the vanilla game brought them on.
August looks to be interesting either way.
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Post by view619 on Jul 17, 2019 17:35:37 GMT
It will be interesting to see how they handle parts and move sharing on the workshop, as well as all the potential issues that can arise when players have different ids for their installed moves.
Maybe they'll take an approach similar to modding, where you can't publish edits using custom moves but can apply them once the download is complete.
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Post by sofia on Jul 17, 2019 18:17:26 GMT
It will be interesting to see how they handle parts and move sharing on the workshop, as well as all the potential issues that can arise when players have different ids for their installed moves. Maybe they'll take an approach similar to modding, where you can't publish edits using custom moves but can apply them once the download is complete.
I kinda hope they automate the "required dlc/items" function, somehow, where the custom assets used pop up as items to subscribe to when you try and subscribe to the edit.
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Post by faulknasty on Jul 17, 2019 18:26:11 GMT
It will be interesting to see how they handle parts and move sharing on the workshop, as well as all the potential issues that can arise when players have different ids for their installed moves. Maybe they'll take an approach similar to modding, where you can't publish edits using custom moves but can apply them once the download is complete.
I kinda hope they automate the "required dlc/items" function, somehow, where the custom assets used pop up as items to subscribe to when you try and subscribe to the edit.
I've wondered if that's a steam thing or a fire pro thing
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Post by sofia on Jul 17, 2019 18:29:09 GMT
I'm not 100% sure, but it could very well be a limitation of Steam Workshop where the onus is on the uploader to make note of these things.
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Post by view619 on Jul 17, 2019 19:17:51 GMT
Making custom moves a required download wouldn't be the major issue. Since all moves are referenced by their Id numbers and custom moves wouldn't have static numbers like the official moves (Spike sets these values themselves), you'll end up with uploaded edits that have incorrecto missing moves in their moveset. It's a similar issue to importing an edit using mods, but the move Id referenced isn't the move originally set.
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Post by DM_PSX on Jul 17, 2019 20:00:57 GMT
This is the perfect thread title, and not at all what I thought that tweet said based on twitter's translation last night.
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Post by sofia on Jul 17, 2019 20:26:24 GMT
This is the perfect thread title, and not at all what I thought that tweet said based on twitter's translation last night. Bing and Google Translate are mostly garbage! There's still some small use for them, but they tend to bungle on loan words and proper names, and they're not particularly good at recognizing anything other than extremely proper and professional grammar/syntax. But yeah, when I saw it last night, I went, "wait, is this seriously saying that custom moves/parts will be coming by the end of the year?" I knew it was a thing they had wanted to do, but...
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Post by DM_PSX on Jul 17, 2019 20:41:17 GMT
This is the perfect thread title, and not at all what I thought that tweet said based on twitter's translation last night. Bing and Google Translate are mostly garbage! There's still some small use for them, but they tend to bungle on loan words and proper names, and they're not particularly good at recognizing anything other than extremely proper and professional grammar/syntax. But yeah, when I saw it last night, I went, "wait, is this seriously saying that custom moves/parts will be coming by the end of the year?" I knew it was a thing they had wanted to do, but... The way twitter translated it, I thought he was just hinting at the 2 moves they said they were going to make a week or two ago, and then say that the Stardom DLC was coming next year. WAY OFF.
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Post by OrochiGeese on Jul 17, 2019 23:13:42 GMT
LOL my Twitter app translated that in a very strange way too 😁
I'm very excited for the further confirmation that we'll get a move editor/creator AND part importer. It would be awesome for it to come out in the next year, let alone next 6 months. Just confirmation itself is great.
I've heard that the existing "waza make" program that move modders use is complicated and glitchy so I wonder if Spike will give us more of a polished and stable version of it. As long as it has full functionality and doesn't crash left and right, I'll be happy.
A parts importer allowing us to use logos on attire would be awesome!
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Post by sofia on Jul 18, 2019 1:32:07 GMT
I've heard that the existing "waza make" program that move modders use is complicated and glitchy so I wonder if Spike will give us more of a polished and stable version of it. As long as it has full functionality and doesn't crash left and right, I'll be happy. A parts importer allowing us to use logos on attire would be awesome! Yeah, wazamake as it existed in the prior builds of Firepro is... Very clearly incomplete. There's no English option, moves that generate particle effects (mist and fire) or cause the user to pull out an object (fork, scythe, Chairs Illusion) do not work. There's technically a save/load function but the command to import the moves into the game aren't functional, either. And it's VERY poorly optimized. Also, it still refers to the game by its working title - Fire Prowrestling HD. Somewhere, SonnyBone must be smiling.
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Post by DM_PSX on Jul 18, 2019 2:50:08 GMT
Also, it still refers to the game by its working title - Fire Prowrestling HD. Somewhere, SonnyBone must be smiling. That's par for the course with development tools. They are made to do a very specific job by a few people who know know to use them. I've got so many move ideas I'm sitting on. Tomsbstone Submission - A basic tombstone piledriver setup, but it loops at the end so the attacker keeps getting up and down on his knees to keep driving the opponent's head into the mat until they submit. The 3DT - My personal edit's finisher. I'm using the triple fisherman right now, but ideally it would be a DDT where you keep rolling with it 2 times and then finish with a tornado DDT or something. I guess I could repeat the chancery animation twice and copy the tornado one over to finish it. The Hair Splitter - The opponent is forced to kneel, and then the attacker comes up besides them and pulls a single strand of hair up and then splits it down the middle. A signature / entertainment move for someone in PPW. Enemy At The Gates - A top rope death valley driver where the opponent's spine is laid out across the guard rails. Probably not possible, especially since the distances are different. I've had this idea going back to the RAW 2 on XBox days. Maybe I could modify it so the back hits the top rope, and they tumble out of the ring. Jackson Punch Rush - A boxing punch rush that ends with the attacker dancing like in the smooth criminal game, and the opponent does it too. Then they both tilt. The attacker maintains their balance, and the opponent takes a bump. If it's reversed, the attacker takes the spill instead. (Whoever made this gif left out the fall... wtf?)
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Post by sofia on Jul 18, 2019 3:06:28 GMT
I kinda wanna make a bunch of submissions and stuff. Like a lucha-style scorpion deathlock, where they also apply a holdto the opponent's arm; or a proper Pluma Blanca.
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